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 CAD / Development / *12706 (-10)
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) A few teething problems are perhaps to be expected. Setting the latitude to 30° and the camera angle to 20 gives a reasonable view of all sides. Cheers, Allister (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: April MOTM &SOTM Contest
 
Orion, I can sympathize. I still feel like I'm just stumbling through POV-RAY myself. May I suggest using L3P and L3P-Add-On (in case you're not already using them)? These help me tremendously. As far as camera angles go, I almost never use a height (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) I think most people won't fault you at all, the goal of a leval playing field is a very good one. MoTM should be about the models, not the renderings. I was able to decide which model I liked best nonetheless. (...) I am a total novice at this (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) I'm well aware of my knowledge limitations regarding good camera position, settings, etc. I'm open to suggestions and/or training. I apologize for the way the renders turned out this month, I was hoping for a good start to the new format. (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Web-based LDraw viewing
 
(...) Hello Mike and Orion. The ActiveX controls generate distrust, but by the moment I have not found a better method (waiting for a good implementation of opengl for java), and that occupy a space as small as 80kb. Time ago I had present the Java (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) As an entrant, I have one comment. I understand the desire to to render all models with the same setting but I think those settings need to be tweaked a bit. The default camera settings allow for a perspective effect, but at close range, they (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) I've gotta agree here. It's not so much the distortion that's the problem, it's that the viewpoint is so high that you don't get a clear enough view of the sides. It's especially noticeable in (URL) this> shot. What latitude is the camera set (...) (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) Actually I was thinking about using a different rending technique every month. This month it was POV-Ray Jeroen's Radiosity Include. And I lied, next month won't be MLCad straight but LDGLite. Maybe I should post a 3-4 month outlook? -Orion (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) Yes, maybe it's a good idea to use MLCad straight, but the models look *so* much better when POV:ed, it's a pity not to do it... I think a distant camera with a small angle, giving a nearly isometric view, is best if using POVRay. Of course, (...) (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
 
  Re: Voting now open for April's MOTM and SOTM contests
 
(...) The point is to not take the rendering into account. In fact next month I think I'll make the pictures straight from MLCad just to illustrate the fact that this contest is not about the rendering. -Orion (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)


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