| | Re: Voting now open for April's MOTM and SOTM contests
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(...) A few teething problems are perhaps to be expected. Setting the latitude to 30° and the camera angle to 20 gives a reasonable view of all sides. Cheers, Allister (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: April MOTM &SOTM Contest
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Orion, I can sympathize. I still feel like I'm just stumbling through POV-RAY myself. May I suggest using L3P and L3P-Add-On (in case you're not already using them)? These help me tremendously. As far as camera angles go, I almost never use a height (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I think most people won't fault you at all, the goal of a leval playing field is a very good one. MoTM should be about the models, not the renderings. I was able to decide which model I liked best nonetheless. (...) I am a total novice at this (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I'm well aware of my knowledge limitations regarding good camera position, settings, etc. I'm open to suggestions and/or training. I apologize for the way the renders turned out this month, I was hoping for a good start to the new format. (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Web-based LDraw viewing
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(...) Hello Mike and Orion. The ActiveX controls generate distrust, but by the moment I have not found a better method (waiting for a good implementation of opengl for java), and that occupy a space as small as 80kb. Time ago I had present the Java (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) As an entrant, I have one comment. I understand the desire to to render all models with the same setting but I think those settings need to be tweaked a bit. The default camera settings allow for a perspective effect, but at close range, they (...) (20 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I've gotta agree here. It's not so much the distortion that's the problem, it's that the viewpoint is so high that you don't get a clear enough view of the sides. It's especially noticeable in (URL) this> shot. What latitude is the camera set (...) (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Actually I was thinking about using a different rending technique every month. This month it was POV-Ray Jeroen's Radiosity Include. And I lied, next month won't be MLCad straight but LDGLite. Maybe I should post a 3-4 month outlook? -Orion (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Yes, maybe it's a good idea to use MLCad straight, but the models look *so* much better when POV:ed, it's a pity not to do it... I think a distant camera with a small angle, giving a nearly isometric view, is best if using POVRay. Of course, (...) (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) The point is to not take the rendering into account. In fact next month I think I'll make the pictures straight from MLCad just to illustrate the fact that this contest is not about the rendering. -Orion (20 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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