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 CAD / Development / *11361 (-5)
  Re: Building LDGLite for off-screen rendering only
 
(...) Nothing comes to mind right away except maybe the png and zlib header files in the ldglite zip file might conflict with whatever versions you've actually got installed. I originally put them there for the windows build and have been meaning to (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  Re: Building LDGLite for off-screen rendering only
 
hmmm. Trying to actually put this into place - we're running into a segfault: ldglite -s.85 -q -i1 -MS3033.png 3033.dat GL_VERSION = 1.4 Mesa 5.0.1 GL_EXTENSIONS = GL_ARB_depth_texture GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture (...) (21 years ago, 29-May-03, to lugnet.cad.dev)
 
  (canceled)
 
 
  report: Mac Brick CAD 0.6
 
Well I decided to take a break during the Memorial Day weekend, so I got out my poking stick :) Here goes... A. Things I couldn't reproduce: 1. crash on save if file with same name already exist in save location: could not reproduce 2. When saving a (...) (21 years ago, 28-May-03, to lugnet.cad.dev.mac)
 
  Re: Difficulties in LPub
 
Does anyone else have trouble with this? And how does one solve it? Thanks. Jaco "Jaco van der Molen" <jmolen@zonnet.nl> schreef in bericht news:HFCDFH.Frs@lugnet.com... (...) (21 years ago, 26-May-03, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray)


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