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 CAD / LDraw Files / Parts / 293
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Subject: 
Re: 4150p?? 4th try
Newsgroups: 
lugnet.cad.dat.parts
Date: 
Thu, 29 Jul 1999 00:33:24 GMT
Viewed: 
2846 times
  
Steve Bliss wrote:
> 
> It looks good.  I would recommend two things.  This is general advice, not
> something that must be changed on this part (although it would improve the
> pattern further):

I appreciate that, thanks.

> 1. When connecting quads/triangles/lines to primitives, use the same number
> of decimal places as the primitives.  Or more.  All the disc, circle,
> cylinder, cone, and ring primitives currently have 4 decimal places.

_I_ do that diligently.  It's LDraw that changes it.  Unless you mean 0.5 should
be written as 0.50 to conform more with 0.25.  Either that or I completly missed
your point. :)

> 2. Use common vertices for quads, triangles, and area-filling primitives.
> Whenever a renderer works on a scene, it takes the data from the DAT files,
> and transforms them to form the correct presentation.  This means the
> numbers get modified, and small rounding errors can result when points are
> mapped to pixels.  Usually, this is no big deal.  But it can cause points
> that *should* be in a straight line to fall out of alignment.  If the
> graphics primitives are tied together by common corners (wherever
> possible), the misalignment effect will be greatly reduced.

I try to do that whenever I can find the vertices.  Vertices sometimes appear
out of the ring primitives when you zoom in really close and it gets
approximated with quads or something.  I guess that's what you mean by "wherever
possible", right?
Or maybe I should stop reading this stuff after 9 hrs of boring, mind-numbing
work.
--
Patrick Sayre-Little             | "hE's gOnE mAd, mAd I tEll yOU!!"
wsayreli@calpoly.edu             |     -me ...I think
http://www.calpoly.edu/~wsayreli |



Message is in Reply To:
  Re: 4150p?? 4th try
 
It looks good. I would recommend two things. This is general advice, not something that must be changed on this part (although it would improve the pattern further): 1. When connecting quads/triangles/lines to primitives, use the same number of (...) (27 years ago, 28-Jul-99, to lugnet.cad.dat.parts)

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