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  Re: Lego XML?
 
(...) This must one of the slowest threads ever - 3 posts in over 4 years :) Exciting stuff. I also worked on this myself about a year ago. I had big plans and then got tied up with work and school. I created a sourceforge project, but only produced (...) (22 years ago, 29-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) I know VRML was mentioned earlier, and now XML. Someone may want to look at X3D (I think that's what it's called.) It is a newer relative of VRML for 3D graphics done in XML. I haven't looked at it myself, but I hear about it all the time on (...) (22 years ago, 29-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) Well actually I was thinking more along the lines of describing a model in terms of it's parts, but not a full 3d description like X3D. Something like this (sorry, this looks terrible without a monospaced font): <?xml version="1.0" (...) (22 years ago, 29-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) Looked fine to me. I only use a monospace font. :) (...) I see. I know nothing about X3D, but I imagined a model might be something like you describe. However, theoretically the part files the model referenced could (I think?) be coded in (...) (22 years ago, 29-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) format -- the ultimate in text file elegance -- replaced as the de-facto standard for exchanging models online, but an XML-based approach might actually be able to handle a functional superset of .ldr, .mpd, .dat, and .lxf files. If we (the (...) (22 years ago, 30-Apr-03, to lugnet.cad.dev)
 
  Re: Lego XML?
 
(...) 1 0 0 0 1)"/> (...) Wow, that is pretty cool. A person could write a 20-line Perl program to transmogrify that into .ldr format pretty easily, and vice-versa. (...) Waycool. BTW, how do people feel about specifying colors in hex RGB format? (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) Is there a problem that any of these technologies will solve, or any new practical capabilities that they will add, or is this another exercise in geek supremacy? :-) I'm hopeful that the file format committee won't unnecessarily complicate (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) I can't speak for the others who are excited about the possibility of creating a BrickML, but to me it kind of seems like a logical successor to the LDraw file format, given that it could handle meta-data elegantly and do everything that the (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) ... (...) Let me expand on that. An XML color can be an abstraction that is defined somewhere else. So the attribute color="red" can mean LEGO red in the LEGO namespace, but some other red (like 0xFF0000) in the XHTML namespace, for instance. (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
Hi: Let me add my two cents: As I hope you ALL know :-), I'm working with a student of mine in a new verison of LeoCAD called LeoCAM, which main feature is the ability to connect parts by their connectors (like axles, axle-holes, stud,stud-inles). (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) Color is a bad concept when you're making parts, it would be much better to have a material library instead. For example, currently we use the same black color to describe tires, the reflective sides of bricks and the non-smooth sides of (...) (22 years ago, 30-Apr-03, to lugnet.cad)
 
  Re: Lego XML?
 
(...) I've thought about this, because most LDraw-programs (ie, LDLite, L3Lab, MLCAD, L3P, ldglite, LDView?) provide a way to code color-values directly in some RGB method. My issue is that different systems (computer systems, graphics systems) (...) (22 years ago, 1-May-03, to lugnet.cad)
 
  Re: Lego XML?
 
Here is an idea! Anyone used Rover before? (URL) idea is you have "block-sets" that you customize using XML to create worlds. The concept could be adapted for sets, very easily. IMO: I think it is a little redundant to have the same 2Lx2Wx1H block (...) (22 years ago, 5-May-03, to lugnet.cad.dev)
 
  Brick XML project (Re: Lego XML)
 
(...) Sorry, I've been unable to respond for a while due to an email switch and have been tied up with work and school. There's been a lot of great comments and ideas in this thread, thanks everyone. I'm leaving town for a few days, so I'll have (...) (22 years ago, 10-May-03, to lugnet.cad)

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