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    Ahhh... the soil of my toil —Jeff Boen
   4 16 -50 -50 -50 50 50 -50 -50 50 -50 50 -50 -50 4 16 -50 -50 50 50 50 50 50 -50 50 -50 50 50 4 16 -50 -50 -50 50 -50 50 50 -50 -50 -50 -50 50 4 16 50 -50 -50 50 50 50 50 50 -50 50 -50 50 4 16 50 50 -50 -50 50 50 -50 50 -50 50 50 50 4 16 -50 50 -50 (...) (26 years ago, 10-Feb-99, to lugnet.cad)
   
        Re: Ahhh... the soil of my toil —Steve Bliss
   Wow. You went through all the processing to combine co-planar, congruent triangles into equivalent quads? I'm in awe. Have fun! Steve (...) (26 years ago, 10-Feb-99, to lugnet.cad)
   
        Re: Ahhh... the soil of my toil —Jeff Boen
   (...) well... yeah... i mean... that cuts the number of lines in the .DAT in half... heehe... i figure i should try to make the .DAT as compact as possible, since converting from a 3DS model is going to mean i won't be using any LDraw primitives.. (...) (26 years ago, 10-Feb-99, to lugnet.cad)
   
        Re: Ahhh... the soil of my toil —Steve Bliss
   (...) Doesn't 3DS have objects which are equivalent to LDraw's primitives? Seems like commercial software would want to be able to do curved surfaces... (...) Ahh. Well, I guess it did. Steve (26 years ago, 10-Feb-99, to lugnet.cad)
   
        Re: Ahhh... the soil of my toil —Jeff Boen
   (...) nope.. i mean, you can create a sphere or cylinder, etc. in 3DS with primatives, but in just about all commercial modeling/rendering software (lightwave, softimage, MAX) everything is distilled down to verts/faces... those primitives are still (...) (26 years ago, 10-Feb-99, to lugnet.cad)
 

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