Subject:
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Mac developers
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Newsgroups:
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lugnet.cad
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Date:
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Mon, 21 Jan 2002 17:14:04 GMT
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Viewed:
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1014 times
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Who is your friend? I have been trying to get stuff to happen for almost 2
years now (see http://homepage.mac.com/ldmc). I am just surprised that I don't
know about this.
I am still pretty convinced that there are very few Mac developers who know
about this. I can only think of one Mac developer who has done anything, Erik
Olson (I don't know if Ben Vaughan considers himself a Mac developer or not, and
I haven't heard from Frederic Aloe since he first expressed an interest).
If there were more, why are there tons of Windows applications and only 2 mac
viewers (I can't even edit a model yet). MacLDGLite only exists because LDLite
was ported to OpenGL (for Linux) and Erik Olson was generous enough to make a
Mac port of LDGLite, which is over a year old (ported in August 2000), at
version .5 when LDGLite is currently at version .9. It would be a simple thing
for an experienced Mac developer to update the Mac port from the .5 to the .9
version (which has model editing ability), and I actually have the source files
sitting on my desktop for the day when I try to do it.
I mentioned that I posted to the student developer list, and I have gotten
responses from several developers who did not know about LDraw and are VERY
interested in developing applications.
I am not a developer myself, just a tiny bit of programming knowledge, or I
would have written what I want years ago. In my efforts to do just this, I have
actually read alot of books on 3D programming and Mac programming. I just have
a Commodore/Amiga background, and never learned OO/c++/Java until just a year
ago, and that I am still very rusty on. Reading books just doesn't cut it. I
should have gotten a Bachelors in Computer Science instead of music...
--
Thanks:
James Reynolds
http://www.cc.utah.edu/~jer29950
james.e.reynolds@m.cc.utah.edu
james@mail.mlmc.utah.edu
> Well, that's not entirely true (although it appears to be nearly true).
> LDView will soon be available for Mac OS X. A friend of mine has ported it,
> and is finishing up the documentation, installer, etc. All the non-UI code
> is completely shared between the Windows and Mac OS X versions, so it will
> have a vast majority of the features that the latest Windows version has
> (along with many of the as-yet-undiscovered bugs).
>
> However, this friend is a Mac OS X Cocoa developer, with a background more
> similar to the people at Omni Group (NextStep/OpenStep), so he hasn't been a
> Mac developer for all that long. For that matter, I could have rather
> easily ported it to Mac OS X myself, except for the minor detail that I
> don't own a Mac. (I also have an extensive NextStep/OpenStep background.)
>
> However, the job of porting LDView was vastly simplified by the fact that it
> uses OpenGL, and the fact that I kept the Windows-specific portions separate
> from the OpenGL/LDraw model portions. There is a vast difference between
> that and creating an application from scratch.
>
> --Travis Cobbs (tcobbs@san.REMOVE.rr.com)
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Message is in Reply To:
| | Re: New Box Design
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| "James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:Gq87AK.MKK@lugnet.com... (...) or (...) Well, that's not entirely true (although it appears to be nearly true). LDView will soon be available for Mac OS X. A friend of mine (...) (23 years ago, 20-Jan-02, to lugnet.cad)
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