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Subject: 
Mac developers
Newsgroups: 
lugnet.cad
Date: 
Mon, 21 Jan 2002 17:14:04 GMT
Viewed: 
905 times
  
Who is your friend?  I have been trying to get stuff to happen for almost 2
years now (see http://homepage.mac.com/ldmc).  I am just surprised that I don't
know about this.

I am still pretty convinced that there are very few Mac developers who know
about this.  I can only think of one Mac developer who has done anything, Erik
Olson (I don't know if Ben Vaughan considers himself a Mac developer or not, and
I haven't heard from Frederic Aloe since he first expressed an interest).

If there were more, why are there tons of Windows applications and only 2 mac
viewers (I can't even edit a model yet).  MacLDGLite only exists because LDLite
was ported to OpenGL (for Linux) and Erik Olson was generous enough to make a
Mac port of LDGLite, which is over a year old (ported in August 2000), at
version .5 when LDGLite is currently at version .9.  It would be a simple thing
for an experienced Mac developer to update the Mac port from the .5 to the .9
version (which has model editing ability), and I actually have the source files
sitting on my desktop for the day when I try to do it.

I mentioned that I posted to the student developer list, and I have gotten
responses from several developers who did not know about LDraw and are VERY
interested in developing applications.

I am not a developer myself, just a tiny bit of programming knowledge, or I
would have written what I want years ago.  In my efforts to do just this, I have
actually read alot of books on 3D programming and Mac programming.  I just have
a Commodore/Amiga background, and never learned OO/c++/Java until just a year
ago, and that I am still very rusty on.  Reading books just doesn't cut it.  I
should have gotten a Bachelors in Computer Science instead of music...

--

Thanks:

James Reynolds
http://www.cc.utah.edu/~jer29950
james.e.reynolds@m.cc.utah.edu
james@mail.mlmc.utah.edu



Well, that's not entirely true (although it appears to be nearly true).
LDView will soon be available for Mac OS X.  A friend of mine has ported it,
and is finishing up the documentation, installer, etc.  All the non-UI code
is completely shared between the Windows and Mac OS X versions, so it will
have a vast majority of the features that the latest Windows version has
(along with many of the as-yet-undiscovered bugs).

However, this friend is a Mac OS X Cocoa developer, with a background more
similar to the people at Omni Group (NextStep/OpenStep), so he hasn't been a
Mac developer for all that long.  For that matter, I could have rather
easily ported it to Mac OS X myself, except for the minor detail that I
don't own a Mac.  (I also have an extensive NextStep/OpenStep background.)

However, the job of porting LDView was vastly simplified by the fact that it
uses OpenGL, and the fact that I kept the Windows-specific portions separate
from the OpenGL/LDraw model portions.  There is a vast difference between
that and creating an application from scratch.

--Travis Cobbs (tcobbs@san.REMOVE.rr.com)



Message is in Reply To:
  Re: New Box Design
 
"James Reynolds" <james.e.reynolds@m.....utah.edu> wrote in message news:Gq87AK.MKK@lugnet.com... (...) or (...) Well, that's not entirely true (although it appears to be nearly true). LDView will soon be available for Mac OS X. A friend of mine (...) (22 years ago, 20-Jan-02, to lugnet.cad)

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