Subject:
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Re: DAT to GIF/JPG/EPS
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Newsgroups:
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lugnet.cad
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Date:
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Wed, 24 Jan 2001 03:00:27 GMT
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Viewed:
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1005 times
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Thanks for all the feedback.
Erik Olson wrote in message ...
> In lugnet.cad, Don Heyse writes:
>
> > > > I pasted some code from here http://reality.sgi.com/opengl/tips/Feedback.html
> > > > into ldglite. It uses the opengl feedback buffer to grab the primitives
> > > > and dump EPS instead of rendering them onscreen. It's a neat trick, but not
> > > > the best way to do it. A better way would be to convert parts instead of
> > > > just triangles, quads, and lines to EPS. then...
> > The code at sgi has an option to sort them by depth. It's not perfect though,
> > and it uses a lot of memory since you have to push ALL the triangles through
> > the feedback buffer before you sort. That's a lot of triangles and postscript
> > is quite wordy. I suppose if you could remove all the hidden triangles (or
> > at least the hidden studs like l3lab) then you might get a reasonable sized
> > EPS file.
>
> What it really wants is not individual triangles, but outline strokes.
> Always more ideas for projects than time to do them.
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Message is in Reply To:
| | Re: DAT to GIF/JPG/EPS
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| (...) then... (...) What it really wants is not individual triangles, but outline strokes. Always more ideas for projects than time to do them. (24 years ago, 23-Jan-01, to lugnet.cad)
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