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Subject: 
Re: DAT to GIF/JPG/EPS
Newsgroups: 
lugnet.cad
Date: 
Wed, 24 Jan 2001 03:00:27 GMT
Viewed: 
834 times
  
Thanks for all the feedback.

Erik Olson wrote in message ...
In lugnet.cad, Don Heyse writes:

I pasted some code from here • http://reality.sgi.com/opengl/tips/Feedback.html
into ldglite.  It uses the opengl feedback buffer to grab the primitives
and dump EPS instead of rendering them onscreen.  It's a neat trick, but • not
the best way to do it.  A better way would be to convert parts instead • of
just triangles, quads, and lines to EPS. • then...
The code at sgi has an option to sort them by depth.  It's not perfect • though,
and it uses a lot of memory since you have to push ALL the triangles • through
the feedback buffer before you sort.  That's a lot of triangles and • postscript
is quite wordy.  I suppose if you could remove all the hidden triangles • (or
at least the hidden studs like l3lab) then you might get a reasonable • sized
EPS file.

What it really wants is not individual triangles, but outline strokes.
Always more ideas for projects than time to do them.



Message is in Reply To:
  Re: DAT to GIF/JPG/EPS
 
(...) then... (...) What it really wants is not individual triangles, but outline strokes. Always more ideas for projects than time to do them. (23 years ago, 23-Jan-01, to lugnet.cad)

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