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  Re: [LDAO] Editor Feedback requested
 
(...) You seem to be reading my mind. :-) (...) Yes, but we would have to add information about how the parts stick together to the files. Play well, Jacob ---...--- -- E-mail: Jacob.Sparre.Andersen@risoe.dk -- -- Web...: <URL:(URL) -- ---...--- (...) (26 years ago, 20-Nov-98, to lugnet.cad)
 
  Re: [LDAO] Editor Feedback requested
 
One thing that would be easy to do in ldlite is store a mapping from each pixel to the line number of the top-level .dat file. With a (as-yet-non-existant) tight integration between LDAO and LDlite, a mouse click in the ldlite window could cause the (...) (26 years ago, 20-Nov-98, to lugnet.cad)
 
  Re: [LDAO] Editor Feedback requested
 
(...) Having such piece-based local maps would also help speed up re-rendering the current step's image when a part is modified. :) Especially if we have that optimized 3D hit-testing logic. Because we'd only want to rebuild the invalidated section (...) (26 years ago, 20-Nov-98, to lugnet.cad)
 
  Re: [LDAO] Editor Feedback requested
 
(...) Yes, that's what Jacob and I are saying. (...) You said it! (...) Could the LDLite/LDAO combo be intelligent enough to know when one or pieces has been hidden, and auto-insert a step? If the user has enabled such behavior, of course. (...) (...) (26 years ago, 20-Nov-98, to lugnet.cad)
 
  Re: [LDAO] Editor Feedback requested
 
(...) In the above, I meant Mr. *McDonald*. Apologies to both Toms. Steve (26 years ago, 23-Nov-98, to lugnet.cad)

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