| | Re: [LDAO] Editor Feedback requested Bram Lambrecht
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| | (...) A few more... To make a new model/sub-model, you have to quit and restart. There are a limited number of views - there should be at least 3 more oblique views: over rear right, under rear right, under front left. (...) i don't mind mouse (...) (26 years ago, 16-Nov-98, to lugnet.cad)
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| | | | Re: [LDAO] Editor Feedback requested Steve Bliss
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| | | | (...) Good point. (...) Sorry, I have to disagree with you on this -- it should support *any* view. Which is something of a problem for the arrow-key definitions (which way does the part move when I press the <- key?), but not a big one. (...) Given (...) (26 years ago, 17-Nov-98, to lugnet.cad)
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| | | | | | Re: [LDAO] Editor Feedback requested Anders Isaksson
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| | | | Steve Bliss skrev i meddelandet <36516ec1.465277@lugnet.com>... (...) *any* (...) definitions (...) a big (...) is (...) non-interactive, (...) text. (...) You could take a look at BlockCAD, to try out what's good or bad. BC has both a mouse (...) (26 years ago, 17-Nov-98, to lugnet.cad)
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| | | | | | Re: [LDAO] Editor Feedback requested Steve Bliss
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| | | | (...) Good idea. Thanks for the suggestion. (...) Because I'm using LDLite to provide the graphic window. Without modification, LDLite won't tell my editor what the user just clicked on. (...) Yes, that's what I'd do for adding parts from the VEC by (...) (26 years ago, 18-Nov-98, to lugnet.cad)
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