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Subject: 
Re: Colonial Viper
Newsgroups: 
lugnet.cad
Date: 
Mon, 23 Aug 1999 20:26:07 GMT
Viewed: 
482 times
  
I just tried again, and I get a weird yellowish-gold color. To
do what
you did, Bram, do you have to change what each piece in the .pov
file says??
Thanks
Ryan

"My relationship with Christ is something very active. It's a
daily closeness that involves prayer life and spending time
reading the Bible. I try to emulate Christ in everything I do."
Paul Molitor

*********** REPLY SEPARATOR ***********

On 8/23/1999, at 1:24 PM, Bram Lambrecht wrote:

"Ryan Dennett" <dennett@agate.net> writes:
What color number did you use for the orange? I've tried
everything that had been suggested, but I still can't get
orange.

I used 462, but in the POV file I used Anton Raves' definition:

#declare settings = 3;      /* use =1 for draft renders, =3 for • final */
#include "materials.lib"

#declare Color462 = #if (version >= 3.1) material { #end • texture {
orange_tex
} #if (version >= 3.1) } #end

I hope that helps!
--Bram


Bram Lambrecht           / o   o \           BramL@juno.com
-------------------oooo-----(_)-----oooo-------------------
   WWW:   http://www.chuh.org/Students/Bram-Lambrecht/
-----------------------------------------------------------



Message has 1 Reply:
  Re: Colonial Viper
 
(...) Nope, you just have to change the definition like I did above. You also need the materials.lib file. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 24-Aug-99, to lugnet.cad)

Message is in Reply To:
  Re: Colonial Viper
 
(...) I used 462, but in the POV file I used Anton Raves' definition: #declare settings = 3; /* use =1 for draft renders, =3 for final */ #include "materials.lib" #declare Color462 = #if (version >= 3.1) material { #end texture { orange_tex } #if (...) (25 years ago, 23-Aug-99, to lugnet.cad)

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