To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 2423
2422  |  2424
Subject: 
Re: Colonial Viper
Newsgroups: 
lugnet.cad
Date: 
Mon, 23 Aug 1999 16:34:30 GMT
Viewed: 
373 times
  
What color number did you use for the orange? I've tried
everything that
had been suggested, but I still can't get orange.
Ryan

"As long as you stay strong in the Word, you won't allow
temptations to manifest themselves."  Mike Stanley

*********** REPLY SEPARATOR ***********

On 8/23/1999, at 9:22 AM, Joseph Gonzalez wrote:

In lugnet.cad, Bram Lambrecht writes:
I just threw a page together for the raytraces of my Colonial • Viper:
http://chuh.org/Students/Bram-Lambrecht/LEGO/viper/
The MPD file (can you find the slight difference?) is here:
http://www.lugnet.com/cad/dat/models/?n=207
Please LMKWYT!
--Bram

excellent stuff, bram!
i like the way you implemented the orange stripes right into • the model
itself (without the need for stickers).

..joseph g



Message has 2 Replies:
  Re: Colonial Viper
 
Color 462 worked for me, with the following POV definition from L3P: #declare Color462 = #if (version >= 3.1) material { #end texture { pigment { rgb <1,0.754902,0.170588> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 23-Aug-99, to lugnet.cad)
  Re: Colonial Viper
 
(...) I used 462, but in the POV file I used Anton Raves' definition: #declare settings = 3; /* use =1 for draft renders, =3 for final */ #include "materials.lib" #declare Color462 = #if (version >= 3.1) material { #end texture { orange_tex } #if (...) (25 years ago, 23-Aug-99, to lugnet.cad)

6 Messages in This Thread:


Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR