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Subject: 
Re: Colonial Viper
Newsgroups: 
lugnet.cad
Date: 
Mon, 23 Aug 1999 16:48:19 GMT
Viewed: 
369 times
  
Color 462 worked for me, with the following POV definition from L3P:

#declare Color462 = #if (version >= 3.1) material { #end texture {
pigment { rgb <1,0.754902,0.170588> }
finish { ambient AMB diffuse DIF }
#if (QUAL > 1)
  finish { phong 0.5 phong_size 40 reflection 0.08 }
  #if (BUMPS) normal { BUMPNORMAL } #end
#end
} #if (version >= 3.1) } #end

Scott R Dennett <dennett@agate.net> wrote in message
news:199908231234300190.008C42A8@agate.net...
What color number did you use for the orange? I've tried
everything that
had been suggested, but I still can't get orange.
Ryan

"As long as you stay strong in the Word, you won't allow
temptations to manifest themselves."  Mike Stanley

*********** REPLY SEPARATOR ***********

On 8/23/1999, at 9:22 AM, Joseph Gonzalez wrote:

In lugnet.cad, Bram Lambrecht writes:
I just threw a page together for the raytraces of my Colonial • Viper:
http://chuh.org/Students/Bram-Lambrecht/LEGO/viper/
The MPD file (can you find the slight difference?) is here:
http://www.lugnet.com/cad/dat/models/?n=207
Please LMKWYT!
--Bram

excellent stuff, bram!
i like the way you implemented the orange stripes right into • the model
itself (without the need for stickers).

..joseph g




Message is in Reply To:
  Re: Colonial Viper
 
What color number did you use for the orange? I've tried everything that had been suggested, but I still can't get orange. Ryan "As long as you stay strong in the Word, you won't allow temptations to manifest themselves." Mike Stanley ***...*** (...) (25 years ago, 23-Aug-99, to lugnet.cad)

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