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Subject: 
Re: Colonial Viper
Newsgroups: 
lugnet.cad
Date: 
Mon, 23 Aug 1999 20:26:05 GMT
Viewed: 
1203 times
  
On 8/22/1999, at 11:00 PM, Bram Lambrecht wrote:

> Daren <darens42@wans.net> writes:
> > Bram -
> > 
> > I just saw your Colonial Viper - It looks way cool.
> 
> Thanks!
> 
> > I have one question though...
> > 
> > I've just started playing around with POV-ray - how do you add • such
> > cool backgrounds to your picture?
> 
> For the starry backgrounds I used the "Galaxy" library (I think • it's
> called a library, maybe plug-in is a better term).  I don't • have the URL
> handy, but I'm sure someone can tell you where to find all the • cool
> libraries for POV-Ray.  The Galaxy library has all sorts of • nifty
> galactic objects to choose from in creating your own universe, • but I
> haven't played much with that.  I just took the easy way out:
> add these two lines of code to your POV file:
> 
> #declare galaxy_seed = 999;   // or any other number.
> #include "galaxy.inc"         // 999 is what I used in the • first three
> pics.

The first line should say 'speed', not 'seed'. Am I correct??

> The planetary scene was created using a height_field (make sure • you scale
> it correctly--my first mountains were upside-down :)  For the
> height_field source I blurred a black&white image of clouds to • create the
> smooth dune-like mountains.  The plane on which the Viper rests • has
> 
> normal { bumps .5 scale 50 }
> 
> added to it to add some variation in color.
> The Viper was put into the scene last.  First, I took the • object, camera,
> and light_source declarations out of the viper POV file and • renamed it as
> an .inc file[1].  Then I found a nice camera angle for my • mountains (in a
> different file).  Finally, I took the object declaration from • the Viper
> POV file and pasted it into the scenery file.  A little scaling • and
> translating helped fit the Viper perfectly into the scenery.
> 
> I hope that's not too much to take in all at once.  The starry • scenes
> were very easy, but the mountain scene took a little more work.
> --Bram

What is a height field, and how do you make one??
Bram, could you send me the file for just the ground section. I
want to play
around with it a little if you don't mind. I though that it
would make a cool
background for a podracer.
BTW, nice renderings :)
Ryan

"[Becoming] a Christian is the best thing that's ever happened
to me. It really helped me [with my mother's death]. I didn't
hate God anymore."  Hubert Davis



Message has 2 Replies:
  Re: Colonial Viper
 
(...) Having just read the documentation, I can tell you that it is seed, not speed. --Calvin Walton <snip> (27 years ago, 23-Aug-99, to lugnet.cad)
  Re: Colonial Viper
 
(...) No, it's 'seed'. (A (psuedo-)random number generator also uses a seed, usually provided by the clock) (...) A height field is an object of varying heights defined by a image. For example, Jacob's landscape generator creates an LDraw height (...) (27 years ago, 24-Aug-99, to lugnet.cad)

Message is in Reply To:
  Re: Colonial Viper
 
(...) Thanks! (...) For the starry backgrounds I used the "Galaxy" library (I think it's called a library, maybe plug-in is a better term). I don't have the URL handy, but I'm sure someone can tell you where to find all the cool libraries for (...) (27 years ago, 23-Aug-99, to lugnet.cad)

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