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  Re: Colonial Viper
 
What color number did you use for the orange? I've tried everything that had been suggested, but I still can't get orange. Ryan "As long as you stay strong in the Word, you won't allow temptations to manifest themselves." Mike Stanley ***...*** (...) (25 years ago, 23-Aug-99, to lugnet.cad)
 
  Re: Colonial Viper
 
Color 462 worked for me, with the following POV definition from L3P: #declare Color462 = #if (version >= 3.1) material { #end texture { pigment { rgb <1,0.754902,0.170588> } finish { ambient AMB diffuse DIF } #if (QUAL > 1) finish { phong 0.5 (...) (25 years ago, 23-Aug-99, to lugnet.cad)
 
  Re: Colonial Viper
 
(...) I used 462, but in the POV file I used Anton Raves' definition: #declare settings = 3; /* use =1 for draft renders, =3 for final */ #include "materials.lib" #declare Color462 = #if (version >= 3.1) material { #end texture { orange_tex } #if (...) (25 years ago, 23-Aug-99, to lugnet.cad)
 
  Re: Colonial Viper
 
I just tried again, and I get a weird yellowish-gold color. To do what you did, Bram, do you have to change what each piece in the .pov file says?? Thanks Ryan "My relationship with Christ is something very active. It's a daily closeness that (...) (25 years ago, 23-Aug-99, to lugnet.cad)
 
  Re: Colonial Viper
 
(...) Nope, you just have to change the definition like I did above. You also need the materials.lib file. --Bram Bram Lambrecht / o o \ BramL@juno.com ---...---oooo-----(_...o---...--- WWW: (URL) (25 years ago, 24-Aug-99, to lugnet.cad)
 
  Re: Colonial Viper
 
(...) You also (...) What I did instead, was just take the rgb values from that file and put them in the place of the ones L3P gave, and it works fine. Thanks for the help. Ryan "The purpose of life is to be found through having Christ in your life, (...) (25 years ago, 24-Aug-99, to lugnet.cad)

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