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  I need insight/ideas for my new LDraw editor
 
Hi all, I've been working on a new LDraw editor on and off during summer. I'm planning to resume the project during my vacation after I've released a new LD4DStudio version. The project is more or less a study project to me in order to get some (...) (14 years ago, 31-Dec-10, to lugnet.cad)  
 
  Re: I need insight/ideas for my new LDraw editor
 
Hi Roland, as author of SR 3D Builder I can say that the user interface is one of the most discussed feature of my application since what is easy/natural for me may not be for most of other users. During the many releases of the application I had to (...) (14 years ago, 31-Dec-10, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) I would suggest having a 'drop plane' which you place first - by clicking on an existing part or by just placing it, possibly adjusting its position and angle by numbers. Then all the parts you place are put on the drop plane, with or without (...) (14 years ago, 31-Dec-10, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) Hi Roland, One of my wish list items has been to have the building instruction process integrated (somehow) with the editing of the actual model/steps. Since you are going all platform maybe we could work something out? Kevin (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) I was thinking along this approach too, this is how far I got during my summer vacation: (URL) main problem I'm having is how to handle zero point of parts, as you can see the part (like most) in the picture has it's zero point on top. So (...) (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) I do like the auto snapping in your application and might someday implement a similar system. But somehow fiddling with grids etc makes it (to me anyways) somehow more fun creating the models. I know I'm somewhat weird about such things :) (...) (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) One of my own features is easy editing of steps. Maybe I could (in time) integrate your programs specific LDraw tags etc. Or are you thinking launch params to be used from LPub when it uses the editor as an external program? Roland (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) I would expect the bottom of parts to stay on the drop plane (flat on it). Anything else is confusing. I would suggest another help plane for side alignment. (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) Impressive list there. (...) To me atleast MLCad's way of placing parts is the most common and natural way of placing parts in a 3D. Click a part in the virual bucket of LEGO and drag to the enviroment. Integrate snapping, alingning, auto (...) (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) I never got used to the 3D environment used in LDD or SR3D - but hey, this is just me. Best would be leaving it to the user and code it the way they can chose between 3D or MLCad style in the settings. w. (14 years ago, 1-Jan-11, to lugnet.cad)
 
  Re: I need insight/ideas for my new LDraw editor
 
(...) Although I do like the mlcad approach, the biggest problem I use to have with it is obstruction. Especially with bigger models. I do plan to support multiple view ports in my new editor but those will all be 'perspective' in order to solve the (...) (14 years ago, 2-Jan-11, to lugnet.cad)

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