Subject:
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Re: I need insight/ideas for my new LDraw editor
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Newsgroups:
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lugnet.cad
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Date:
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Sat, 1 Jan 2011 15:02:40 GMT
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Viewed:
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17341 times
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In lugnet.cad, Roland Melkert wrote:
> Hi all,
>
> I've been working on a new LDraw editor on and off during summer. I'm planning
> to resume the project during my vacation after I've released a new LD4DStudio
> version.
>
> The project is more or less a study project to me in order to get some
> experience writing multi-platform and CAD applications using C++.
>
> I was hoping to get some ideas about features and editing behavior from the
> people in the news group.
>
> These are my own wishes/guidelines.
>
> - Multi-platform (Windows, Linux, Apple)
> - OpenGL driven
> - High respect to the LDraw standards
> - Native MPD support
> - Group support
> - Step editing
> - Extremely customizable part bin
> - Same for colors
> - Still usable on relatively old hardware (OpenGL <1.5, CPU/VGA >5 years old
> etc)
>
> At the moment I have a very alpha version of it which loads and renders files,
> it also has the fundamentals of a part and color bin/selection.
>
> But the point I'm a bit stuck on is how to place the parts into the 3D 'world'.
> I like the simple approach of the Lego designer and SR3D but I'm not going to
> include auto snap/connection into the first version. Also I don't like the loss
> of 'freedom' in e.g. Lego designer. So I'm leaning towards the old school grid
> approach like ml cad uses.
>
> But how to implement visible grid/guide lines in a 3D perspective display
> editing enviroment? This is one of the most important design decisions regarding
> to an editor I think. So I was wondering what some of the expert CAD program
> users think/would like.
>
> Any feedback/ideas/feature requests are welcome.
>
> Greetings,
>
> Roland
Hi Roland,
One of my wish list items has been to have the building instruction process
integrated (somehow) with the editing of the actual model/steps. Since you are
going all platform maybe we could work something out?
Kevin
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Message has 1 Reply: | | Re: I need insight/ideas for my new LDraw editor
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| (...) One of my own features is easy editing of steps. Maybe I could (in time) integrate your programs specific LDraw tags etc. Or are you thinking launch params to be used from LPub when it uses the editor as an external program? Roland (14 years ago, 1-Jan-11, to lugnet.cad)
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Message is in Reply To:
| | I need insight/ideas for my new LDraw editor
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| Hi all, I've been working on a new LDraw editor on and off during summer. I'm planning to resume the project during my vacation after I've released a new LD4DStudio version. The project is more or less a study project to me in order to get some (...) (14 years ago, 31-Dec-10, to lugnet.cad)
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