To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / 17521
17520  |  17522
Subject: 
Re: I need insight/ideas for my new LDraw editor
Newsgroups: 
lugnet.cad
Date: 
Sat, 1 Jan 2011 15:02:40 GMT
Viewed: 
17341 times
  
In lugnet.cad, Roland Melkert wrote:
Hi all,

I've been working on a new LDraw editor on and off during summer. I'm planning
to resume the project during my vacation after I've released a new LD4DStudio
version.

The project is more or less a study project to me in order to get some
experience writing multi-platform and CAD applications using C++.

I was hoping to get some ideas about features and editing behavior from the
people in the news group.

These are my own wishes/guidelines.

- Multi-platform (Windows, Linux, Apple)
- OpenGL driven
- High respect to the LDraw standards
- Native MPD support
- Group support
- Step editing
- Extremely customizable part bin
- Same for colors
- Still usable on relatively old hardware (OpenGL <1.5, CPU/VGA >5 years old
etc)

At the moment I have a very alpha version of it which loads and renders files,
it also has the fundamentals of a part and color bin/selection.

But the point I'm a bit stuck on is how to place the parts into the 3D 'world'.
I like the simple approach of the Lego designer and SR3D but I'm not going to
include auto snap/connection into the first version. Also I don't like the loss
of 'freedom' in e.g. Lego designer. So I'm leaning towards the old school grid
approach like ml cad uses.

But how to implement visible grid/guide lines in a 3D perspective display
editing enviroment? This is one of the most important design decisions regarding
to an editor I think. So I was wondering what some of the expert CAD program
users think/would like.

Any feedback/ideas/feature requests are welcome.

Greetings,

Roland

Hi Roland,
  One of my wish list items has been to have the building instruction process
integrated (somehow) with the editing of the actual model/steps.  Since you are
going all platform maybe we could work something out?
Kevin



Message has 1 Reply:
  Re: I need insight/ideas for my new LDraw editor
 
(...) One of my own features is easy editing of steps. Maybe I could (in time) integrate your programs specific LDraw tags etc. Or are you thinking launch params to be used from LPub when it uses the editor as an external program? Roland (14 years ago, 1-Jan-11, to lugnet.cad)

Message is in Reply To:
  I need insight/ideas for my new LDraw editor
 
Hi all, I've been working on a new LDraw editor on and off during summer. I'm planning to resume the project during my vacation after I've released a new LD4DStudio version. The project is more or less a study project to me in order to get some (...) (14 years ago, 31-Dec-10, to lugnet.cad)  

11 Messages in This Thread:





Entire Thread on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact

This Message and its Replies on One Page:
Nested:  All | Brief | Compact | Dots
Linear:  All | Brief | Compact
    

Custom Search

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR