| | Re: LDConfig_Alt.ldr Scott Wardlaw
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| | (...) You can try to replicate the sun with just one bright light source that is very far away, but the light will not scatter the way it does on the surface of the Earth. That, and if you have ever tried to take a picture of LEGO outside on a very (...) (14 years ago, 29-Aug-10, to lugnet.cad)
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| | | | Re: LDConfig_Alt.ldr Anders Isaksson
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| | | | (...) It's also a good idea to make all lights but one 'shadowless' so you don't have the spotlight effect of crossing shadows. I often put a shadowless light at the point of the camera, to make sure everything we see is reached by *some* light. (14 years ago, 29-Aug-10, to lugnet.cad)
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| | | | | | Re: LDConfig_Alt.ldr Tore Eriksson
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| | | | (...) A little late, but thanks Anders. I found the real source of the the light problem, "hidden" in the include file named hills.pov. It contains three light sources that make Datsville flooded with light, even when I had all the lights in the (...) (14 years ago, 9-Dec-10, to lugnet.cad)
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| | | | | | Re: LDConfig_Alt.ldr Scott Wardlaw
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| | | | (...) So does LDConfig_Alt look any better now? (14 years ago, 12-Dec-10, to lugnet.cad)
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| | | | | | Re: LDConfig_Alt.ldr Tore Eriksson
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| | | | | (...) Too early to say. First, I have to work with the Datsville files a while. Every time I've been away for a while, it takes hours to straighten out exactly where I left it last time. /Tore (14 years ago, 12-Dec-10, to lugnet.cad)
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| | | | | | Re: LDConfig_Alt.ldr Tore Eriksson
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| | | | (...) It sure does! Now that I finally have got it less flooded in light, maybe I've gone too far in the the darkness. Let's see where it all ends up after some more tweaking. But I must say this... (URL) very much better than this... (URL) all for (...) (14 years ago, 26-Dec-10, to lugnet.cad)
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