| | Re: LEGOLAND California Ambassador Class 2010 BI
|
|
(...) Well it's possible Joshua was actually referring to amber fluid, however I think he probably meant "Adult LEGO Enthusiast". Or maybe both. ROSCO (14 years ago, 25-Aug-10, to lugnet.cad)
|
|
| | Re: LEGOLAND California Ambassador Class 2010 BI
|
|
(...) <snip> (...) Hi Joshua, What does ALE stand for? No offense, but in the world of BI's, I thought we'd been here for quite a while?!?!? Kevin (14 years ago, 24-Aug-10, to lugnet.cad)
|
|
| | 87926 White Cylinder Half 3 x 6 x 6 with 1 x 2 cutout
|
|
Does anyone have a dat file or a mock-up for the referenced part? TNX Joseph (14 years ago, 24-Aug-10, to lugnet.cad)
|
|
| | LEGOLAND California Ambassador Class 2010 BI
|
|
LEGOLAND California's Ambassador Pass Master Model Builder classes start today for the 2010 season. While I'm not a passholder, I have seen examples of past work, and I have to say that I think Gary has "outdone the brand" this year. This year's (...) (14 years ago, 20-Aug-10, to lugnet.cad, lugnet.announce)
|
|
| | Re: Advanced minifig animations
|
|
(...) Thanks for the awesome set of links!! Saves me a ton of work! I will have to see how well they integrate with LDraw generated models. Mike (14 years ago, 16-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) Someone has already created a rigged Lego character for use in Blender. Take a look at the following link: (URL) fun! Reuben (14 years ago, 15-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) Hi there, You could try experimenting with Unity3D. This is a free download. It looks like the Unity suite of tools was used to create the online game Lego game "The Quest for R2-D2" (URL) are some tutorials on how to create characters with (...) (14 years ago, 15-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) I'm sorry I don't have any real experience with the software, I just happen to hear about it through the "big bunny buck" short film. Roland (14 years ago, 10-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) Wow, you're right! I was able to import an OBJ version of my minifig created with LdrDat2Obj. It didn't like the 3DS version I created with LDView for some reason, however. I'm reading one of the tutorials on animation right now. I have a (...) (14 years ago, 8-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) A warning though: When you download the trial version of Poser 8 they ask for your credit card number. And in my case they charged $1 to it despite the trial version being free and the invoice showing $0. Mike (14 years ago, 8-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) I'm pretty sure you can do these kinds of things with blender (URL) it has a steep learning curve, and you'll have to create the minifig models from scratch. Roland (14 years ago, 8-Aug-10, to lugnet.cad)
|
|
| | Re: Advanced minifig animations
|
|
(...) I did a little research. You can create bones and poses in Daz3D Studio and Poser. Poser 8 costs $250, but you can buy Poser 7 for $50. Daz3D Studio is free, but you have to buy a $30 plugin to create your own bones and poses from scratch. (...) (14 years ago, 8-Aug-10, to lugnet.cad)
|
|
| | Re: BFC problems, model or converter?
|
|
(...) Some of the details on the face are messed up too, though things are definitely a lot better. Mike (14 years ago, 4-Aug-10, to lugnet.cad)
|
|
| | Re: Starfighter instructions
|
|
(...) Jim, Very nice indeed! May I have the list of quirks, or are you looking into them? Kevin (14 years ago, 5-Aug-10, to lugnet.cad, lugnet.inst, FTX)
|
|
| | Re: BFC problems, model or converter?
|
|
(...) It does work rather well (MeshLab does support 3DS)... (...) Indeed, it seems that invertnext statement is ignored. On the minifig, only front and inside of hands are shown backwards in MeshLab (other inverted areas such as cap inside are (...) (14 years ago, 3-Aug-10, to lugnet.cad)
|
|
| | Re: Starfighter instructions
|
|
(...) Thanks! Just to be clear, the first image is an actual photo (although I did post some other images and test renderings of the LDraw version on Flickr). (...) Yep. My standard procedure is to build a model with real bricks, then to rebuild it (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
|
|
| | Re: Starfighter instructions
|
|
(...) You may have borked the link, but your render is simply stunning. Well done, and thanks for posting! Did you use Bricksmith to create it? JOHN (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
|
|
| | Re: Starfighter instructions
|
|
(...) Ah, Lugnet. Looks like I borked the image links. Let's try that again. Here's the model, including links to the instruction images: (URL) And here's the first page of the instructions themselves: (URL) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
|
|
| | Starfighter instructions
|
|
Thought some of you might appreciate the instructions I posted for a simple little starfighter model I built from two sets, the new Space Police "Raid VPR" and the Star Wars "Separatist's Shuttle". Here's the model, including links to the (...) (14 years ago, 3-Aug-10, to lugnet.cad, lugnet.inst, FTX)
|
|
| | Re: BFC problems, model or converter?
|
|
(...) If MeshLab suppors 3DS files, you might try using LDView to convert the file to 3DS format. Load the file in LDView, then select File->Export, then select "3DS: 3D-Studio File" in the "Save as type" pop-up. Unfortunately, LDView's 3DS exporter (...) (14 years ago, 2-Aug-10, to lugnet.cad)
|