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  Re: Western Train with instructions
 
(...) So do I but going back to the original issue which instructions are using the black edgelines? Tim (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree fully with Philo's thoughts about the "Always black" edgelines. cu mikeheide (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I always considered that "Always black" was unusable since dark colors were illegible. So for me the answer is yes. I would be tempted to push the threshold further: even if there is enough contrast on screen, it could be insufficient in (...) (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) I agree that dark gray would have worked better for these edge lines. I can easily change "always back" in LDView to be "usually black". I played around with the settings a bit, and with r * 30 + g * 59 + b * 11 <= 3600 as my threshold for (...) (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
(...) See the difference between your instructions and those I created from the MPD: (URL) guess is that your LDView lpub setup has edge lines set to "always black" Philo (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad)
 
  Re: Western Train with instructions
 
(...) Thanks! Strange. The edgelines show up very clearly on my system. I'm curious how other people find them? They're set to something similar to dark grey. Tim (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Western Train with instructions
 
Hi Tim, Wonderful models and instructions! (no I'm not turning train ;o)... But I find the edgelines of black parts much too dark, making these parts illegible. What setup did you use? Philo (17 years ago, 16-Dec-08, to lugnet.trains, lugnet.cad, FTX)
 
  LGEO Update
 
Hi All, time to release an updated LGEO library. Here is a list of changes since the last update: lg_30552: added lg_30553: added lg_30554: added lg_41532: added lg_3645: added lg_49059: added lg_55013: added lg_3647: removed unreferenced (...) (17 years ago, 15-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) OK, I'll go on evaluating cedge interest when you have fixed this issue. (...) Could be workable indeed. Philo (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Of course I start counts from zero ;o) (...) OK! My setup seems to work anyway... Philo (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) Looks like you found another LDView bug ;-). Zoom out and it works fine. It only doesn't work when the control points are clipped by the edge of the window. I'll have to figure out a way to fix that. (...) It's difficult, but by using polling (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Hopefully you have primitive substitution set to two (second notch), since 1 provides 8-sided circular primitives. As for separating the stud logo from the primitive substitution, the logo is an implicit part of the substituted stud. It's not (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: BlueBrick
 
(...) Hi Michael, I've just released a new version of BlueBrick that fix the problem for the 4.5V and 12V rails. But you will need to upload some unofficial LDraw parts from the LDRAW.org part tracker, especially the new shortcuts created by Philo (...) (17 years ago, 13-Dec-08, to lugnet.cad, FTX)
 
  Re: Conditional Ring primitive?  [DAT]
 
I made a quick try - and it doesn't work very well, even when it should (between a cylinder and a cone). Example: (URL) (cedge primitive is here included). Cedge seems to behave correctly on the more sloped cone, but not on the other, it appears (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) I'll need to keep 3 dp in this case. But since it didn't smooth anyway I had no incentive to enlarge the file... (...) OK, we'll see if there is downsides to this. Maybe for very small details? Have a look at some fine mesh parts such as (URL) (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) Something to try. If it works it would help for several shading issues I have seen. See for example around peghole going through curved surface of (URL) Could you send me the LDraw file used to generate 61069s01a1.png? I'll see how (...) You (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  Re: Colinear Vertices
 
(...) triangle has had its surface normal pulled down. So the triangle isn't co-planar with the quad as far as the lighting is concerned. With curve smoothing, all polygons who share a smoothed vertex use a common surface normal for that vertex. But (...) (17 years ago, 13-Dec-08, to lugnet.cad)
 
  LD4DStudio suggestions?
 
Hello all, I was wondering if people have some minor suggestions / bug reports for my current LD4DStudio version. Work on the 1.1 version is taking longer than expected so I was planning to release a bugfix only version this month. Any additional (...) (17 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) My comment about needing twice the geometry for the edge was based on a misunderstanding of what you wrote. Based on what I now assume you meant, two wouldn't be required for each joint. However, your solution would only work if the cones on (...) (17 years ago, 12-Dec-08, to lugnet.cad)
 
  Re: Conditional Ring primitive?
 
(...) It sounds like it would work, but I'm not sure if people would go for it. Of course, if the POTM competitions are anything to go by, you're making a majority of the complicated parts right now, so if you go with it, that's probably all we need (...) (17 years ago, 12-Dec-08, to lugnet.cad)


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