 | | Re: Conditional Ring primitive?
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(...) Mmhhh... maybe by setting 2 conditional rings on the junction. Each condring would be set between a cylinder and a cone. Scaling the ring would adapt to various cone slopes. Of course 2 rings would be needed, one for converging cones, one for (...) (17 years ago, 12-Dec-08, to lugnet.cad)
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 | | Re: Conditional Ring primitive?
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(...) That's a primitive I have been longing for... but I realized it is impossible to build: where would you put the control lines? The top control points would need to be scaled differently from bottom ones to match various cylinders/cones (...) (17 years ago, 12-Dec-08, to lugnet.cad)
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 | | Conditional Ring primitive?
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(...) I just noticed something else while investigating a fix for the above problem. The above model could really use a circular conditional edge primitive. I would vote for x-ycedge.dat as the filename (ie 1-4cedge.dat, 4-4cedge.dat, (...) (17 years ago, 12-Dec-08, to lugnet.cad)
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 | | Re: Colinear Vertices
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(...) I played with the settings, and I had to set the precision all the way down to 0.133 in order to get it to fully smooth. (0.125 failed to smooth properly.) (...) .005. I think I'll set the precision to .01, to hopefully give it some leeway. I (...) (17 years ago, 12-Dec-08, to lugnet.cad)
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 | | Re: Colinear Vertices
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(...) It makes sense! (...) An example, this button: (URL) I rounded condlines to 2 decimal places since I couldn't get smoothing anyway. I did more experiments, with full precision in condline it works: (URL) but after rounding to 3 dp there is no (...) (17 years ago, 12-Dec-08, to lugnet.cad)
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 | | Re: Colinear Vertices
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(...) Not that I know of. I'll think about adding a page to the LDView web site. (I don't think it's really appropriate to add it to ldraw.org, since it's LDView-specific.) (...) The precision is 0.0001. I multiply the coordinate by 10000 and then (...) (17 years ago, 11-Dec-08, to lugnet.cad)
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 | | Re: Colinear Vertices
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(...) Thanks, Travis. BTW, are there guidelines for part authors that would improve smooth shading? What about precision in coincidence between conditional lines and matching polygon sides? I have seen _many_ instances where a quad should blend into (...) (17 years ago, 11-Dec-08, to lugnet.cad)
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 | | Re: Colinear Vertices
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(...) I looked at LDDP sources (very clear BTW!). Threshold is compared against square of cross product of each angle of quad. So it depends of size of quad to 4th power! Not very good imho, but since it works for such a long time I used the same (...) (17 years ago, 11-Dec-08, to lugnet.cad)
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 | | Re: SR 3D Builder version 3.2.2.3 just released
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(...) MLCad keyboard controls are not supported since the user interface is totally different and parts are by far much more easy to place and connect MPD saving is not supported, but .L3B format is compatible with .LDR except for some metacommand (...) (17 years ago, 10-Dec-08, to lugnet.cad)
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 | | Re: Creator Adventcalender 2004 - Xmas Blog
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(...) Oooo! What fun! Thanks for sharing this. I must admit, I miss the advent calendars like this, with simple pieces because I used to enjoy designing alternate models as the days went on. Remember 1998's set 1298? wow. ten years ago now: (URL) (17 years ago, 11-Dec-08, to lugnet.cad)
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