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 CAD / 14644 (-20)
  Re: James Jessiman's Unofficial LEGO® Pages - The Original???
 
(...) Yes they are authentic. If you browse the RTL archives, you'll find many links to them. ROSCO (19 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: Optional Lines Calculator utility  [DAT]
 
(...) hi philo, please add that empty lines are not supported as well. a code like this: 4 4 -4.266 10.961 0 -8.96 10.961 0 -8.96 9.086 0 -4.266 9.086 0 4 4 -10.693 10.44 0 -8.96 10.961 0 -8.96 9.086 0 -10.693 9.607 0 0 // white 4 15 16 18 0 15.239 (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  James Jessiman's Unofficial LEGO® Pages - The Original???
 
hi folks, tell me that I'm not dreaming: (URL) some of the oldtimers please confirm that they authentic? w. (19 years ago, 13-Jul-07, to lugnet.cad, lugnet.cad.dev.org.ldraw)
 
  Re: 3D Transformations Architecture Question
 
(...) Roland, Actually the errors wouldn't be a problem. I wasn't thinking of performing transformations on already-transformed data. I was thinking of performing transformations on the original vertex data, then storing that (as a separate set of (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Thanks Travis, that's *exactly* the info I was looking for. I think I'm going to go ahead and store each object's matrix, as well as the camera and projection matrices, updating any of them only when adjustments are made to the appropriate (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Well thanks for spoiling my day :) I tried orions file and discovered a design flow in my new LD4DStudio renderer. It looks like this: (URL) seems Orion uses the rotation matrix to mirror some parts, this totally F-ups my normals :( And there (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  Re: 3D Transformations Architecture Question
 
(...) Sorry. I guess I didn't fully understand why you wanted to do the pre-multiplies. Hopefully this reply will be closer to what you are looking for. LDView 1.0 did exactly what you suggest. It calculated the final coordinates for every single (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Travis, Thanks, but that answer is exactly what I was trying to avoid in this discussion. I understand about creating a transformation matrix, a camera matrix and a projection/perspective matrix. I understand about compositing them all for a (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
(...) Actually, based on what you write after the above, this is a "How do you draw in 3D?" question, which is fairly close to "How do you do 3D?". The implementation details of how 3D gets drawn to the screen tend to answer all your questions. When (...) (19 years ago, 13-Jul-07, to lugnet.cad, FTX)
 
  Re: 3D Transformations Architecture Question
 
Basically you keep 1 copy of the object with its vertices in their original position (local or model space). You take the local to world, world to view, view to projection and projection to viewport matrices and multiply them to get a single (...) (19 years ago, 13-Jul-07, to lugnet.cad)
 
  3D Transformations Architecture Question
 
Feedback from the guys who built the viewers (LDGlite, LDView, etc) would be really great on this. I have a project, not Lego, but similar and I'm writing some software for 3D viewing and manipulation of items. The LDraw architecture is a good match (...) (19 years ago, 12-Jul-07, to lugnet.cad)
 
  Re: LDD goes Technic
 
(...) I must say they chose a very creative solution to the issue of how to run cables :) (so as not to tease, each end of a cable is represented by the modular connector and a small length of wire. Colored arrows are used to match up which end runs (...) (19 years ago, 11-Jul-07, to lugnet.general, lugnet.cad)
 
  LDD goes Technic
 
OK, it looks like the Mac version isn't quite ready for prime-time, but I'm curious if anybody else has noticed this: (URL) tried it out yet? I've got one model (my NXT remote) already made, and the learning curve was far easier than I expected (it (...) (19 years ago, 10-Jul-07, to lugnet.general, lugnet.cad)
 
  Re: Optional Lines Calculator utility
 
(...) Now, not know !!!! Philo (19 years ago, 6-Jul-07, to lugnet.cad, FTX)
 
  Optional Lines Calculator utility
 
I know host (URL) OLC>, a neat program written by Richard Baxter which calculates conditional lines of a LDraw file. I have also made some minor improvements to my own (URL) Isecalc> and (URL) Linetrim>. Enjoy, Philo (19 years ago, 6-Jul-07, to lugnet.cad, FTX)
 
  4939/4891 Creator Alternate Models
 
Here are some little vehicles I built from the the (URL) 4891 Highway Haulers> set: a nasty rat rod and a rugged prerunner (an off road truck). These can be built at the same time from a single set. (URL) rod front>> (URL) rod rear>> (URL) front>> (...) (19 years ago, 4-Jul-07, to lugnet.announce.moc, lugnet.cad, FTX) ! 
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) John, I am in no way a POV-Ray expert (I'm pretty much a novice) but I have done it on a Mac. The tools I use after putting together the model using ldglite or MacBrickCAD or Bricksmith are the Mac OS X version of L3P, POV-Ray 3.6, and (...) (19 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad)
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) I could be wrong, but that image looks like it came out of LDView 3.2. --Travis (19 years ago, 3-Jul-07, to lugnet.trains, lugnet.cad, FTX)
 
  Re: Paging Tim Gould, Paging Tim Gould....
 
(...) Hmmmmm... do I give my secrets away or not? ;) In truth I don't think my renderings are close to the nicest but they are very cheap in terms of time for a fairly high reward (or at least one I like). Unfortunately right now is not a good time (...) (19 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)
 
  Paging Tim Gould, Paging Tim Gould....
 
I'd really appreciate your help, Tim. As you now know, I'm a Mac person and so I never got into MLCAD, and haven't really explored Bricksmith too much. Ross, however, has puttered in MLCAD, and can create models fine (although he needs to learn (...) (19 years ago, 2-Jul-07, to lugnet.trains, lugnet.cad, FTX)

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