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    Re: What about a LEGO TECHNIC tutorial —Niels Bugge
   I personally use Submodels a lot for rotated sections. If you place the rotation pin/point at origo in the submodel, you can leave the rotation point at "parts origin" when you insert it in the level above. If there's something at an odd angle in (...) (19 years ago, 7-Jun-05, to lugnet.cad)
   
        Re: What about a LEGO TECHNIC tutorial —Kevin L. Clague
     (...) Yes, submodels are also a great way to go. The trick is getting them added with the proper orientation with respect to the pin/axle to which you are attaching. This is the same with groups. Kevin (19 years ago, 7-Jun-05, to lugnet.cad)
   
        Re: What about a LEGO TECHNIC tutorial —Kevin L. Clague
   (...) Our lurking friend WIlly Tschager mentioned that he has a tutorial on rotations in MLCad. www.holly-wood.it/ml...on-en.html It looks good Willy! Thanks! Kevin (19 years ago, 7-Jun-05, to lugnet.cad)
   
        Re: What about a LEGO TECHNIC tutorial —Niels Bugge
   (...) Agreed, why is all the good stuff hidden like that? There ought to be a link from the MLCad homepage to this! BTW, if you're lurking Willy, I can't see there's any link from (URL) to it, so how on earth are people going to find it? On a side (...) (19 years ago, 8-Jun-05, to lugnet.cad)
   
        Re: What about a LEGO TECHNIC tutorial —Willy Tschager
   (...) dear friends, kevin made me notice that the LTT has resigned. looks like lugnet went back to its roots and the circumstances for my leaving are no longer valid - hopefully? (...) because this is just a beta version I wrote in april. the final (...) (19 years ago, 8-Jun-05, to lugnet.cad)  
 

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