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  Re: LSynth and string
 
(...) I like Larry's string part better for several reasons. His braid is implemented as twisted surfaces rather than edge lines so it'll show up in both LDRAW and POV. It also uses many less poly's so it'll draw significantly faster. And finally, (...) (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) Should the black be changed to "main color" but the grey left as is? My quick cheat was that by using grey with the black I was sort of, at low rez, mimicking the highlighting that you get from the string's surface (most string fibers are (...) (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) LEGO string is a tri-twist. LSynth knows about twisting things (e.g. minifig-chain). LSynth's twist amount/fixed segment is configurable. We could decide what the sortest segment we would ever need and then maybe use 3, 6, or 9 cylinders to (...) (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) Those are definitely advantages toward Larry's file. We should probably integrate Larry's code into my subfile, one way or the other. One way to integrate the part files would be to submit Larry's file as a a subfile, in parts\s\, and have the (...) (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) That sounds like the best idea, if someone wants to make this file. If no one has the time or inclination, then let's not hold this process up. (...) That would be a good idea, too. Steve (hmm, I wonder why lugnet won't accept this post?) (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) For POV-Ray, it seems like the best results would be obtained through some kind of mapping. Use a plain cylinder object with 'string texture' mapped onto it. Steve (20 years ago, 26-Apr-05, to lugnet.cad)
 
  Re: LSynth and string
 
(...) I'll work on it. (...) I'll work on this too. (...) Kevin (20 years ago, 26-Apr-05, to lugnet.cad)

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