| | Re: LPub: Rendering mainly black and dk grey models William Howard
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| | (...) No it doesn't and Yes I have ;-) Perhaps "shadows" is not the right word. It's more the different intensity of the reflected light (see (URL) OK, so if all the faces were the same intensity you wouldn't be able to tell the shape of an (...) (20 years ago, 28-Sep-04, to lugnet.cad)
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| | | | Re: LPub: Rendering mainly black and dk grey models Travis Cobbs
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| | | | (...) I don't know how to do so in POV, but the problem would probably be mitigated somewhat if you increased the amount of ambient light. This would make the darker parts less dark, but still leave you with some shading to see the 3D shape. If you (...) (20 years ago, 28-Sep-04, to lugnet.cad)
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| | | | Re: LPub: Rendering mainly black and dk grey models Kevin L. Clague
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| | | | (...) The issue here is not shadows or reflections. It is shading. More ambient light and less diffuse light should reduce the shading effect. I'm not at LPub right now, so I can't tell you if/how to change this. (...) Any time you see this kind of (...) (20 years ago, 28-Sep-04, to lugnet.cad)
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| | | | | | RE: LPub: Rendering mainly black and dk grey models William Howard
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| | | | Thanks guys I tweaked ambient up to 0.6 from 0.4 and its definately better I shall see what effect taking difused down has later (and the interaction of the two), but at least I know I can get an acceptable result now. Thanks again William PS - and (...) (20 years ago, 28-Sep-04, to lugnet.cad)
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| | | | | | Re: LPub: Rendering mainly black and dk grey models Travis Cobbs
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| | | | (...) Generally, if you increase ambient without decreasing diffuse, you end up with overexposure (blown highlights). Things that would normally add up to less than full brightness then add up to full brightness. Things that would have added up to (...) (20 years ago, 29-Sep-04, to lugnet.cad)
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