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Subject: 
Re: SpiderWalker v0.8
Newsgroups: 
lugnet.cad
Date: 
Thu, 4 Mar 1999 16:11:06 GMT
Viewed: 
940 times
  
In lugnet.cad, blisses@worldnet.att.net (Steve Bliss) writes:
You might try LDLite's ROTATE and TRANSLATE meta-commands.  They are
very useful for multi-rotated assemblies, such as legs.  You'd have to
make one piece of code to define a leg, then you could reuse that code
for each leg, and easily 'bend' each leg individually.

Ahh, so much to learn, so little time.  :)  I did fortunately model a leg as a
separate .DAT file (actually 3 or 4 layers, I think) but didn't know what
really was the best way to do it, so I just went with the simplest thing that
worked.  The .MPD file is over in .cad.dat if you want to play with it.  The
legs aren't really the nasty part though -- the hinges on the joints of the
legs line up OK -- the nasty part is where the legs join the body -- a long
series of 20 plate-hinge components all connected at funny angles.  The
frontmost legs are adjacent to the head at a good Pythagorean angle, but the
rest are fudged.


Unfortunately, ROTATE and TRANSLATE are LDLite-only.  So you can't use
LDraw/LEdit on models with ROTATE or TRANSLATE commands.

I totally love LDLITE -- and can't do any modeling without it -- but I don't
think I'm ready to give up the ability to edit with LEdit.


- Replace old-style minifig placeholder with a real BT1 minifig someday.

That's pretty straightforward -- replace each of occurrance of 9326.dat
with 9326p52.dat.

d'Oh!!!  There -is- a 9326p52.dat on my system, in my c:\ldraw\parts\
directory.  How come that didn't show up in LEdit when I did 'p'+Enter?

Thanks!!

--Todd



Message has 1 Reply:
  Re: SpiderWalker v0.8
 
(...) Well, ROTATE and TRANSLATE are more geared toward text-editing of models (ie, they're less cryptic), so giving up LEdit doesn't hurt so much. You can do an edit/view session with LDLite and a text editor by starting LDLite with a -P (...) (26 years ago, 4-Mar-99, to lugnet.cad)

Message is in Reply To:
  Re: SpiderWalker v0.8
 
(...) You might try LDLite's ROTATE and TRANSLATE meta-commands. They are very useful for multi-rotated assemblies, such as legs. You'd have to make one piece of code to define a leg, then you could reuse that code for each leg, and easily 'bend' (...) (26 years ago, 4-Mar-99, to lugnet.cad)

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