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  New LDraw based editor... GLIDE.
 
Hi. Its nowhere near finished or even stable but if you want a look at a work in progress. www.mr-bucket.co.uk/GLIDE/ Since its only in alpha at the moment I'm not really looking for specific this doesn't work that's broken replies. I would like to (...) (21 years ago, 14-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
Hi Dan, This looks very good. Questions/suggestions/comments: The interface looks like Leocad's one - is that a coincidence? Please consider exporting to 3DS. Leocad does it, while Mlcad does not. Unfortunately, updating Leocad's library is (used to (...) (21 years ago, 14-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) 1st off thanks for looking. Second can you post some links to 3DS stuff? I know nothing about it at the moment. I’m guessing its short for something else. That request will get tacked on the end of the exports todo list. It will take a good (...) (21 years ago, 14-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) My pleasure (...) 3DS stands for 3D Studio, or 3DS Max, as it now is called. This was originally an Autodesk product, now offered by Discreet. (URL) what I was referring to is the file format, which has become one of the standard ways to share (...) (21 years ago, 15-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom that can get "inside" a model (useful for buildings specially) and b) a way to move and rotate the camera's target point. (21 years ago, 15-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) I think ldview and ldglite can do this. (21 years ago, 15-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) hi Daniel, I have tested GLIDE 0.7 and i must say it looks promising. As simple as it is now, the interface seems very effective. In a more stable and polished state, undoubtly it would be my preferred editor for small models. It's difficult (...) (21 years ago, 15-Apr-04, to lugnet.cad)
 
  GLIDE - Simple features im proud of.
 
(...) There is a nice little and probably well hiden feature i have added to GLIDE. Its called "Brick Focus". To use it press the 'F' key. Its will focus the camra on the curently selected brick. To reset the camera just press 'R'. Its the easyest (...) (21 years ago, 17-Apr-04, to lugnet.cad)
 
  GLIDE - More about cameras.
 
Hi I don't want to give the user total camera freedom. Sorry. It’s because of RTS games. I like RTS games there my fave computer game genre. The ones I found easiest to use had fixed views. If you have full camera control you can get lost easy. (...) (21 years ago, 17-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Seconded. I particularly like the cartoony renderering, presumably done by increasing OpenGL's line width and not using lighting? Solve all your mismatching normal problems by not using them! Genius (...) I've played around with available 3DS (...) (21 years ago, 19-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
Hi All. Just a few new things for version ALPHA 0.72: GLIDE Icon, Smooth look lines, camera rotation, mouse brick movement, drag selection, and EXPLODE. To rotate and move the camera just deselect all the bricks then use the brick movement and (...) (21 years ago, 20-Apr-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE. Version Alpha 0.73
 
Hi The next version is now out. ALPHA 0.73. There have been no big changes. They should be in the next version. New stuff: You can now select bricks by color. The drag selection now works. Some brick type tabs have been added. Next version will be (...) (21 years ago, 18-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
Hi Which would you lot like to see first: Lighting fix, Clicking bricks, or MPD suport? You can get the curent version from (URL) (21 years ago, 18-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE. Version Alpha 0.73
 
(...) Having written an OpenGL-based LDraw viewer (LDView), I'd like to point out that you can't rely on parts to contain BFC information. As time goes by, more and more parts are BFC certified, but many aren't, and many may never be. (I hope that (...) (21 years ago, 18-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
Hi I agree its a shame about the incomplete BFC situation. Currently I use Two-Sided lighting in GLIDE you don't notice the performance hit because most of the processing effort is done by the CPU at the moment. That’s what slows it down rather than (...) (21 years ago, 19-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) That's because most of the focus in Grahics HW the past few years has been in texture and shading performance, and *not* in raw polygon drawing that LCAD makes so much use of. We mainly have games to thatnk for that. For the most part (...) (21 years ago, 19-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) This is only true to a point. As long as you have a reasonably modern video card, its on-board geometry performance is going to far exceed the geometry performance you could get out of the fastest CPU. I don't know how GLIDE does its drawing, (...) (21 years ago, 19-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Possibly not the best way I could have worded it. GLIDE in its current form is inefficient. There is some redundant sorting and a lot of list iteration that the CPU does before it calls on OGL. This is the main speed-limiting factor. With (...) (21 years ago, 20-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE. Version Alpha 0.73
 
(...) Oh and you can rotate the bricks using shift + the right mouse button. It allows you to do rotation with finer granularity than 1 degree unlike the rotation key presses. (21 years ago, 20-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Hi Actually I only thought I was using two-sided lighting. Turned out I had the code commented out which is why the lighting was a bit awry. Thanks for pointing it out. --Dan. (21 years ago, 20-May-04, to lugnet.cad)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
Hi Glide has been on hold now for about a month but its back in development. You can look forward to clicking bricks in about two to three weeks. Once I have the system implemented is there anyone out there who would be prepared to start writing (...) (20 years ago, 22-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) inline in a valid DAT file? Perhaps make all the lines start with a "0 LCD" before anything else? Then, when reading a DAT file, a program can recognize and parse LCD info, in addition to looking for the .lcd file. Does that make sense? Do you (...) (20 years ago, 22-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
The it would be slick to have the LCD info in the dat file, but it might complicate issues being dicussed by the Ldraw committee : ( It seems that pov style includes aren't allowd in official files either so maybe keeping it seperate for a while (...) (20 years ago, 22-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) There's a difference between supporting POV inline (which is not controlled in the community) and supporting LCD info (which could be integrated into the DAT format). I'd like to see programs support both options - both as an external .lcd (...) (20 years ago, 22-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) I agree, but in the short term, I think seperate files may be simpler. (...) I thought so too, but the format document (way at the bottom) implies that this might be undesirable. I'm not sure I understand why, though : ( (20 years ago, 22-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) I do indeed think it would be undesirable. As we all know Stud.dat gets used every ware. There are a fair few instances were the clicking behaviours of two bricks would be different even though they are both referencing the same stud.dat file (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) I really like the way the .dat format reuses geometry e.g. stud.dat. I think the clicking format should be able to do the same thing. I imagine that would be quite a bit more difficult to reuse if the clicking info was in the dat files. (...) (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
I guess I'm thinking about this differently. It's not that the individual studs on the brick don't allow other mating angles. (IE you can place a 1 x 6 technic plate with rounded ends on any single stud at some funcky angles) It's the combination of (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) Note also that a 1x4 brick can be attached to a 2x4 brick anywhere on about 70-80 degree angle if only attached by the end stud - its only the other studs hitting the sides that restrict it. ROSCO (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) Long-term, making connection data a part of the library would be awesome. Short-term, getting a working implementation should be the focus. Dan (Bennett) - would you like some publicity for GLIDE and click authors on LDraw.org? I can't spare (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE.
 
(...) Not just yet please... I’d like to get clicking working first before GLIDE gets announced to the world at large. Unfortunately experience tells me that my time estimates on programming are always a bit optimistic. I "think" I will be able to (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
(...) I have tried to accommodate these sorts of behaviours in two ways: Priority and override. If two parts have different behaviours like a "dot" and a "Brick" the one that is moved to form the connection is the one that takes priority. If you (...) (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE. Click authors required.
 
I should point out that priority and override are features of GLIDE and are not explicitly specified in the format. (20 years ago, 23-Jun-04, to lugnet.cad, lugnet.cad.dev.lcd, lugnet.cad.dat.parts)
 
  Re: New LDraw based editor... GLIDE.
 
Hi I’m now working on GLIDE and clicking again. I have moved house and job which is why I have not done any work on GLIDE over the last 6 months or so. Version 0.74 is now available for download. (URL) can now set the background colour of an edit (...) (20 years ago, 11-Jan-05, to lugnet.cad, lugnet.cad.dev.lcd)
 
  Re: New LDraw based editor... GLIDE.
 
Daniel Bennett schrieb: (...) Are there any improvements from that time? It would be interesting. cu mikeheide (17 years ago, 5-Nov-07, to lugnet.cad, lugnet.cad.dev.lcd)

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