Subject:
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Re: New LDraw based editor... GLIDE.
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Newsgroups:
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lugnet.cad
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Date:
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Thu, 15 Apr 2004 17:57:24 GMT
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Viewed:
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1996 times
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In lugnet.cad, Daniel Bennett wrote:
> 1st off thanks for looking.
My pleasure
>
> Second can you post some links to 3DS stuff?
3DS stands for 3D Studio, or 3DS Max, as it now is called. This was originally
an Autodesk product, now offered by Discreet.
http://www.discreet.com/3dsmax/
But what I was referring to is the file format, which has become one of the
standard ways to share 3D data between apps. And I was actually just using 3DS
as an example of a file format that, unlike POV or VRML, is oriented towards a
wide range of programs.
http://www.the-labs.com/Blender/3DS-details.html
http://www.spacesimulator.net/tut4_3dsloader.html
http://sourceforge.net/projects/lib3ds/
Info on a bunch of file formats
http://thorkildsen.no/faqsys/cates/formats.html
http://www.dcs.ed.ac.uk/home/mxr/gfx/3d-hi.html
>
> I have been thinking about animation. It was sparked by holding down the undo
> button and watching my model spin around. This is a most probably but much later
> feature. Animation would be an extension of the robotizise window. Which is
> going to be an advanced posturing window. Meaning all the Lego joins would join
> and pivot as expected. Ill need to get brick clicking working first but Im long
> way towards that already in version 0.8A. I called it robotisize because it will
> use some robotics algorithms used for positioning robot arms.
Cool. I'm working on an include file for POVray to animate minifigs. Trust me,
you'll have fun writing that part of the code. Well, at least *testing* it ;-)
>
> Camera/view. Version 0.8A has camera rotation about the Y axis. Im going to add
> Z rotation maybe pre-set Z angles. Mainly because I cant see the bottom of my
> models and that makes it hard to build em. Which is bad.
What I miss in most Ldraw apps is a way to freely position the camera. The one
part missing in most is the possibility to move the camera on the relative
Z-axis. That is, away from or into the subject.
Keep it up.
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Message has 2 Replies: | | Re: New LDraw based editor... GLIDE.
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| (...) Now that would be the zoom, wouldn't it? What I actually meant was a) a zoom that can get "inside" a model (useful for buildings specially) and b) a way to move and rotate the camera's target point. (21 years ago, 15-Apr-04, to lugnet.cad)
| | | GLIDE - More about cameras.
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| Hi I don't want to give the user total camera freedom. Sorry. Its because of RTS games. I like RTS games there my fave computer game genre. The ones I found easiest to use had fixed views. If you have full camera control you can get lost easy. (...) (21 years ago, 17-Apr-04, to lugnet.cad)
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Message is in Reply To:
| | Re: New LDraw based editor... GLIDE.
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| (...) 1st off thanks for looking. Second can you post some links to 3DS stuff? I know nothing about it at the moment. Im guessing its short for something else. That request will get tacked on the end of the exports todo list. It will take a good (...) (21 years ago, 14-Apr-04, to lugnet.cad)
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