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Subject: 
Re: New LDraw based editor... GLIDE.
Newsgroups: 
lugnet.cad
Date: 
Wed, 14 Apr 2004 22:56:20 GMT
Viewed: 
1954 times
  
In lugnet.cad, Miguel Agullo wrote:
Hi Dan,

This looks very good. Questions/suggestions/comments:

The interface looks like Leocad's one - is that a coincidence?

Please consider exporting to 3DS. Leocad does it, while Mlcad does not.
Unfortunately, updating Leocad's library is (used to be?) a bit of a pain. This
would be a great gap to bridge.

Will the camera definition allow adjustments in the Z axis (relative Z axis,
that is)? Adding that, plus the ability to export it to POVray, would be another
HUGE plus.

I guess I'm mostly asking for EXPORT options. I actually like a lot the idea of
a Ldraw-based OpenGL editing/animation* environment with solid export options to
both POVray and a standard format like 3DS. I like it so much I've been dreaming
about it for quite some time now.

Please make it happen ;-)


*I got the animation idea from the following lines found in your site:

Future stuff:
...
robotisize / play window


1st off thanks for looking.

Second can you post some links to 3DS stuff? I know nothing about it at the
moment. I’m guessing its short for something else.
That request will get tacked on the end of the exports todo list. It will take a
good deal of time before I get round to it. I want to get the editing element of
the program done well before to give it a solid base before I move on to the
exports.

Ah. LeoCAD similarities. Its not original its not plagiarism its that nice in
between artists like to call inspired. I was inspired by the LeoCAD layout.

I have been thinking about animation. It was sparked by holding down the “undo”
button and watching my model spin around. This is a most probably but much later
feature. Animation would be an extension of the robotizise window. Which is
going to be an advanced posturing window. Meaning all the Lego joins would join
and pivot as expected. Ill need to get brick clicking working first but I’m long
way towards that already in version 0.8A. I called it robotisize because it will
use some robotics algorithms used for positioning robot arms.

Camera/view. Version 0.8A has camera rotation about the Y axis. I’m going to add
Z rotation maybe pre-set Z angles. Mainly because I can’t see the bottom of my
models and that makes it hard to build em. Which is bad.



Message has 1 Reply:
  Re: New LDraw based editor... GLIDE.
 
(...) My pleasure (...) 3DS stands for 3D Studio, or 3DS Max, as it now is called. This was originally an Autodesk product, now offered by Discreet. (URL) what I was referring to is the file format, which has become one of the standard ways to share (...) (21 years ago, 15-Apr-04, to lugnet.cad)

Message is in Reply To:
  Re: New LDraw based editor... GLIDE.
 
Hi Dan, This looks very good. Questions/suggestions/comments: The interface looks like Leocad's one - is that a coincidence? Please consider exporting to 3DS. Leocad does it, while Mlcad does not. Unfortunately, updating Leocad's library is (used to (...) (21 years ago, 14-Apr-04, to lugnet.cad)

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