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Subject: 
Re: New LDraw based editor... GLIDE.
Newsgroups: 
lugnet.cad
Date: 
Wed, 19 May 2004 00:20:03 GMT
Viewed: 
2108 times
  
Hi
  I agree its a shame about the incomplete BFC situation. Currently I use
Two-Sided lighting in GLIDE you don't notice the performance hit because most of
the processing effort is done by the CPU at the moment. That’s what slows it
down rather than the GFX card. My Nvidia TI4200 recently cooked itself and I’m
back on an old TNT2. There is only a small difference in performance between the
two in GLIDE.

Speaking of specular lighting could you point me to a good OGL tutorial for it
because I am unable to get it working currently.

On my todo list is a brick-authoring window. With all sorts of thing to help
brick authors change the winding on facets or add BFC tags. I’m hoping I can get
that working and secondly I’m hoping it becomes popular because it would result
in bricks looking better in GLIDE and other programs. Its low on the todo list
which doesn't mean its not important but does mean it will be a long time before
it gets done.

Thanks for taking an interest.



Message has 1 Reply:
  Re: New LDraw based editor... GLIDE.
 
(...) That's because most of the focus in Grahics HW the past few years has been in texture and shading performance, and *not* in raw polygon drawing that LCAD makes so much use of. We mainly have games to thatnk for that. For the most part (...) (21 years ago, 19-May-04, to lugnet.cad)

Message is in Reply To:
  Re: New LDraw based editor... GLIDE. Version Alpha 0.73
 
(...) Having written an OpenGL-based LDraw viewer (LDView), I'd like to point out that you can't rely on parts to contain BFC information. As time goes by, more and more parts are BFC certified, but many aren't, and many may never be. (I hope that (...) (21 years ago, 18-May-04, to lugnet.cad)

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