| | Re: Modeling the magnifying glass in POV-Ray
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| Fredrik Glöckner wrote in message ... (...) It's a cool idea, quite a cute effect. Is there some advantage to using the clipped spheres as opposed to a straight intersection? e.g. intersection { sphere {<-40,0,0>, 50 } sphere {<40,0,0>, 50 } (...) (26 years ago, 28-Feb-99, to lugnet.cad)
| | | | Re: Modeling the magnifying glass in POV-Ray
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| (...) For a lense, you'd get double refraction, I imagine. Jasper (26 years ago, 28-Feb-99, to lugnet.cad)
| | | | Re: Modeling the magnifying glass in POV-Ray
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| Jasper Janssen wrote in message <36dcb817.12405674@l...et.com>... (...) I just ran a test render and they seem the same. Neither seems faster either[1], maybe it's just a personal preference. Tim [1] what a strange sentence (26 years ago, 28-Feb-99, to lugnet.cad)
| | | | Re: Modeling the magnifying glass in POV-Ray
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| (...) Duh, probably not! I'm new to POV-Ray, so I just used the first technique I could find suitable... Intersections looks a lot more simple. Thanks for the input. By the way, the scene gets even more cute by adding reflections to the surface of (...) (26 years ago, 1-Mar-99, to lugnet.cad)
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