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    Re: Modeling the magnifying glass in POV-Ray —Fredrik Glöckner
   I've given this a try now. I haven't actually modeled the LEGO magnifying glass, because I don't have it in front of me, and I don't want to start a new flame war. Seriously, though, I just made a simple lens in POV-Ray. Here's the code I used: (...) (26 years ago, 28-Feb-99, to lugnet.cad)
   
        Re: Modeling the magnifying glass in POV-Ray —Tim McSweeney
    Fredrik Glöckner wrote in message ... (...) It's a cool idea, quite a cute effect. Is there some advantage to using the clipped spheres as opposed to a straight intersection? e.g. intersection { sphere {<-40,0,0>, 50 } sphere {<40,0,0>, 50 } (...) (26 years ago, 28-Feb-99, to lugnet.cad)
   
        Re: Modeling the magnifying glass in POV-Ray —Jasper Janssen
     (...) For a lense, you'd get double refraction, I imagine. Jasper (26 years ago, 28-Feb-99, to lugnet.cad)
    
         Re: Modeling the magnifying glass in POV-Ray —Tim McSweeney
      Jasper Janssen wrote in message <36dcb817.12405674@l...et.com>... (...) I just ran a test render and they seem the same. Neither seems faster either[1], maybe it's just a personal preference. Tim [1] what a strange sentence (26 years ago, 28-Feb-99, to lugnet.cad)
   
        Re: Modeling the magnifying glass in POV-Ray —Fredrik Glöckner
   (...) Duh, probably not! I'm new to POV-Ray, so I just used the first technique I could find suitable... Intersections looks a lot more simple. Thanks for the input. By the way, the scene gets even more cute by adding reflections to the surface of (...) (26 years ago, 1-Mar-99, to lugnet.cad)
 

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