| | Re: Colors for pneumatic cylinder
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(...) Thanks a lot for the above, for a minute I was quite lost, but offcourse, it can't be any other way (the structure, not me being lost:)). I would argue that a new primitive would be handy here, the "connector" for the tubes, since it is (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I've gotta remember to remove that WTOWER.DAT file so folks can't tell what a lousy builder I am. :) (Besides, it uses an unofficial piece or two) (...) Now you're onto something. I started with ldlite because the source was in C/C++ and was (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: c&c/red alert m1a1 abrams med tank
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(...) why? because It didnt come out like I wanted it to.it wasnt proportionized like the real one. the sizes i wanted where 8 x 12 or 8 x 14 for the base. tracks 1 1/2 brick length, but the ones were 3, and the chain didnt seem right. Being inside (...) (25 years ago, 2-Feb-00, to lugnet.cad.dat.models)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Yes, the file included in the ldglite zip. :) Now another question, why there are so many people writing different CAD programs ? I believe that we surely would be a lot better if we helped each other instead of start a new project. Please (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I haven't looked at your code but it looks like you're using a single buffered window, that's a huge slowdown since drivers are optimized for games and games use double buffered windows and of course, a single buffer window is always slower. I (...) (25 years ago, 2-Feb-00, to lugnet.cad.dev)
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