| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) I had this up and running in a few minutes under Win98. Adequate launching and rendering achieved by dragging files onto the executable (in Explorer). Rendering was definitely slower than LDLite. When looking for subfiles, LDLite will look in (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) ... (...) Quoting the ldglite home page: (...) Which probably isn't the problem, but what the heck. Steve (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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| | Re: Missing parts of parts?
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(...) Weird. Works OK in my LEdit. The only suspicious candidates would be the files box4t.dat or box4-1.dat. Make sure both of those files are in your ldraw\p directory. Steve (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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libtool eh? What the heck is that? I seem to have it in /usr/local/bin but "man libtool" turns up nothing. I guess I'll have to read the man pages on gcc and ld to find out more about the shared libs vs static linking switches. Oh well, I was gonna (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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| | Re: ldglite (ldlite for OpenGL and Linux) new stuff
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(...) Hmmm, perhaps now we're onto something. My executable is only 189110 bytes. Significantly smaller! ;^) I don't think the executable is supposed to be statically linked. I didn't add anything to the makefile to do that. Do you have the .a files (...) (25 years ago, 26-Jan-00, to lugnet.cad.dev)
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