| | Re: 2951 (not quite finished)
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(...) The primitive .dat files invert the colour internally, so if you code 1 16 ..... it ends up correct. If you code 1 24 .... you end up inverting the inverse colour which is not correct. Chris (25 years ago, 18-Jan-00, to lugnet.cad.dev)
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| | water texture for floor
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Im going to be making datsville seaport and docking area, and i need some ideas/help on making the water texture TBurger (25 years ago, 18-Jan-00, to lugnet.cad.ray)
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| | Re: O'Reilly book update: free online building instructions
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(...) Luckily Mindstorms is not my only Technic set :-) so I have a Minerva robot up and running. But I can see the point, some people are not into Lego *shiver* but bought only the kit for robotics... [links etc. snipped] Looks great! A nice (...) (25 years ago, 18-Jan-00, to lugnet.robotics, lugnet.cad.ray)
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| | Re: 2951 (not quite finished)
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(...) Aha? Why shouldn't they have colour 24, their function is similar to the type 2 lines right? btw. your loader looks much better with this one:) (...) Thank you, really the hardest part was to get the measuring done, I've been toying with the (...) (25 years ago, 18-Jan-00, to lugnet.cad.dat.parts)
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| | What stage of developement is datsville in?
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I've noticed its been at least 2 months since a datsville update. Has it stopped? Tburger <www.geocities.com/tburger666 > (25 years ago, 18-Jan-00, to lugnet.cad)
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| | Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
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(...) hmm okay, I simply calculated the coordinates, sine and cosine relations are our friends:) (...) Yes I will really have to look in to that, I might require some help setting it up, the only time I touched my .emacs file was when installing (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)
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| | Re: 2951 (not quite finished)
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I took a brief look at the part and I'd say it looks great! Of course, I cannot verify that the dimensions of the bucket are correct, but it certainly looks good. The only flaws I can see is that there are some edge lines missing along the top peg (...) (25 years ago, 18-Jan-00, to lugnet.cad.dat.parts)
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| | Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
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(...) I think what Steve Bliss meant was to use inlining as a tool _only_ to find out where to put the polygon spanning the final 7° of the curve. You only need to temporarily inline the last curve segment and check the coordinates of the polygon on (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)
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| | O'Reilly book update: free online building instructions
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Hello, The Minerva robot, from _The Unofficial Guide to LEGO MINDSTORMS Robots_, has been redesigned for RIS 1.5. Because RIS 1.5 has fewer gears than RIS 1.0, Minerva cannot be built with the parts from RIS 1.5 alone. The redesigned robot, Mineva (...) (25 years ago, 18-Jan-00, to lugnet.robotics, lugnet.cad.ray)
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| | Re: Using parts in p\48\ (was: part 2951, more questions, nearly done)
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(...) Uhhh I see:) Well that explains my problems then. (...) Hmm Why to the segment? Or is the vague idea I have about inlining completely wrong? I think of it as a tool to put an unofficial primitive into the part file, e.g. by replacing a type 1 (...) (25 years ago, 18-Jan-00, to lugnet.cad.dev)
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