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  Re: What do LDraw dev people use for multiplatform development
 
(...) SNIP (...) Some years ago I was looking for the same thing for the LDraw Tools I had in mind. As I only did it for personal use any commercial software was out of the race. Also the C based languages are not good for me as I did never code in (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) Qt is licensed under the LGPL which allows commercial use, either statically or dynamically linked, without problems. The only caveat is that if you modify Qt itself, you must release your modifications to Qt as open source. (...) If native (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) You're aware of the fact that Delphi is going multiplatform in coming releases? First the Mac, later linux. Still, it's an unseen card, we don't know how good it will be, and how long they (Embarcadero) will pursue the multiplatform track this (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) Thanks, I've been looking at Qt but as far I understand it's license doesn't permit commercially static linked closed applications, something I need for my business projects. I know you could link dynamically but that probably raises all kinds (...) (14 years ago, 27-May-10, to lugnet.cad.dev)
 
  Re: What do LDraw dev people use for multiplatform development
 
(...) wxWidgets isn't bad, but for serious, heavy-UI applications, Qt is far, far better. Its QtCreator IDE & debugger isn't bad either, and is easy to get started with. And QtDesigner, its drag-n-drop UI developer, is one of the few such tools I've (...) (14 years ago, 27-May-10, to lugnet.cad.dev)


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