| | Re: Flex-system names
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(...) Think of it as a cable brake on a bicycle. It is exactly the same thing - a cable that goes through a flexible tube to move force to a new area. The hose is the tube and the cable is the brake cable. The flex hose pieces are really common (...) (15 years ago, 11-Feb-10, to lugnet.cad)
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| | Re: Using MPD syntax in official part files
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(...) In lugnet.cad.dat.parts, Joshua Delahunty wrote: (...) In lugnet.cad.dat.parts, Travis Cobbs wrote: (...) I was actually thinking "uuencode" when I wrote this, and used hex for shorthand and because I figured it was more universally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: Flex-system names
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(...) Yes, the flex system is a form of push-pull or (URL) Bowden cable>. It was introduced in 1991 and was used on a number of (URL) sets> throughout the 1990s. The cable came in various lengths and there were ends that could be clipped on to (...) (15 years ago, 11-Feb-10, to lugnet.cad, FTX)
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| | Re: Using MPD syntax in official part files
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(...) Yeah, what he said. (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: Using MPD syntax in official part files
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(...) I really don't like this idea. I agree that it has the cool property of encapsulating everything in one file, but it has three big problems that I can think of off the top of my head: "Hex" encoding of the texture file increases its size by a (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: *** MLCad V3.30 ***
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(...) LDView's blending code was originally written to handle LDLite's 0 COLOR syntax, since that is what was originally used in LDConfig.ldr. LDLite's syntax allows for the dithering of two arbitrary colors, either or both of which can themselves (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
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| | Flex-system names
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Hi guys, I'm a little confused with the Flex-System naming. We have Flex-System cables (342c01.dat). I found out about these parts' existence only recently on TBs and do not have any. But it seems it's some sort of pull/push mechanism. Then we have (...) (15 years ago, 11-Feb-10, to lugnet.cad)
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| | Re: Using MPD syntax in official part files
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(...) I think this is a good one: MPD parts would be a great way to store "default" textures for texture mapping (hex encode them). That would encapsulate the design with the part, overcoming one of the big "pain points" of adopting textures. (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: Warning: Printing Bug in MLCad!
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(...) Exactly! But there is a work-arround patch available - which has to be introduced into the source code :-< Michael (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
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| | Re: Using MPD syntax in official part files
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(...) You know, it occurs to me that if MPD's were allowed as parts, it would be a GREAT place to put a texture file (properly hex encoded, no doubt). They're almost always single-part-only. And if one wanted better textures than "come standard?" (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: Using MPD syntax in official part files
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(...) Yeah, I know what's available at the low end of OpenGl. That's where I live. I was just trying to keep up the curmudgeonly atmosphere of this place with the whipper-snapper comment. Did I do it wrong? Oh well, at least there's still that gloss (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) Absolutely. I wasn't advocating sticking 'public' subparts into the part's MPD. Just to be clear. Steve (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: *** MLCad V3.30 ***
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(...) I've been surprised by some of this discussion of dithered colors, because when Foundry was created (not by me), it was done as a "clean room" project, based entirely off of specs, so it's the closest thing out there to a reference parser, and (...) (15 years ago, 11-Feb-10, to lugnet.cad.mlcad)
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| | Re: Using MPD syntax in official part files
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(...) I like your thinking! :) But Shader Language programming is really more along the lines of what we'll need for the next step I'd like to see: gloss maps. Those will allow shiny paint on torsos (for instance) to shine in the light, making gold, (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) In lugnet.cad.dat.parts, Don Heyse wrote:> Well, since the stippling pattern is just an artifact of the printing (...) Interesting. Not the response I was expecting. :) Back when I was building the first gradient example for the texture (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) Yeah, I checked it out the first time it was mentioned. I even poked around in the LDView CVS archives for a few minutes looking for hints of the magic syntax before the Walled Garden stuff got posted. Looks very promising! I guess I'm finally (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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(...) Well, since the stippling pattern is just an artifact of the printing process, I'd say it's foolish to reproduce it. Some of the dots on the newer stippled gradients are so tiny I can't even see them without a huge magnifier (or maybe I just (...) (15 years ago, 11-Feb-10, to lugnet.cad.dat.parts)
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| | Re: Using MPD syntax in official part files
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First of all, let me say that while my previous post probably implied that I'm against allowing MPDs as parts, I am in fact still open to the possibility. I'm just not sure I'm completely convinced by the arguments given so far. (...) The only place (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
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| | Re: Using MPD syntax in official part files
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(...) No one in his right mind would do this baseplate without using texture mapping. OK, Philo would, but I question that he's right in the head on a regular basis. :) Even so, the question would be, should one duplicate the nature of the stippling (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts)
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| | Re: "Dither" colors in patterned/sticker parts
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As has been mentioned already in this thread, there is an ongoing effort to add support for texture maps to the LDraw format via meta commands. What hasn't been mentioned is that the current LSC is basically in favor of ratifying support for (...) (15 years ago, 10-Feb-10, to lugnet.cad.dat.parts, FTX)
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