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 CAD / *43430 (-20)
  Re: Conversion file for ldraw to ldd
 
(...) I don't think there's any direct converters out there going either way. In principle (practise maybe not) it shouldn't be too hard to do so long as you have the read-write libraries. LXF files and the conversion file are just XML (zipped with (...) (16 years ago, 28-Jun-08, to lugnet.cad.ldd)
 
  Re: LPub4 Alpha3 available
 
(...) You remember correctly. A 90 or 270 degree rotation will have a negative and positive coefficient off the diagonal while a 180 will have two negatives on the diagonal. Tim (16 years ago, 28-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) Actually, the matrix can have negative coefficients without being a mirror. If I remember correctly, mirror detection is a matter of checking if the determinant of the matrix is positive or negative. If the determinant is negative, then the (...) (16 years ago, 28-Jun-08, to lugnet.cad)
 
  Re: Problem with LDView
 
(...) Thanks. It's actually crashing when VBO is used in LDView, and not crashing when VBO isn't used. However, I'll take a look at my pointer calls to see if there are any bound buffers at the time of the calls. When I initially implemented the VBO (...) (16 years ago, 28-Jun-08, to lugnet.cad)
 
  LETGUI new version 0.1.0.13 out now
 
The new tools Intersector and Inliner are now supported. The user will now be informed if he has to manipulate the output of Dat2Qp by hand if necessary. This Setup includes all tools (except edger). During the setup you can specify what you want to (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
In lugnet.cad, Kevin L. Clague wrote: SNIP (...) Had a look and yes. I'n not sure quite why though, the sub model in question consists of 2 headlight bricks side by side with a 1x2 grill tile across the two side studs. It is used with the grill (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: Problem with LDView
 
(...) Memory usage is set to high, which I presume is the default. For the record I am using an IBM Thinkpad T42 with an ATI Mobility Radeon 7500. Interestingly I was speaking to Matt Hamann yesterday and he was having issues with LDView too, and he (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: Problem with LDView
 
(...) While writing the LD4DStudio rendering code, I also had some problems with AV crashes. It turned out being caused by mixed glDrawElement usage (with / without glBindbuffer usage). I fixed it by calling: glBindBuffer(GL_ARRAY_BUFFER, 0); (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: inlining parts with correct winding information
 
(...) I have found the solution for that with help of Philo. I will prepare a "How To" later on (URL) for all interested people. cu mikeheide (16 years ago, 27-Jun-08, to lugnet.cad.dev)
 
  Re: Problem with LDView
 
(...) (I did list that one first for a reason: to me it seemed the most likely culprit.) OK. Peter Bartfai (the person who maintains LDView's Linux port) has had crashes related to VBO in Linux on an ATI card. I'm not getting them with my ATI card (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) Yes, this is part of the plan. (...) LPub has to consider the rotation matrix for each submodel. If the rotation matrix includes negative numbers, then we're talking about mirror images which should not be put together in one callout. (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) Having played some more it seems that LPub takes the first orientation of the submodel in it callout from its orientation within the model. It then follows any rotstep commands relative to that first orientation. This would be the reason for (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) It had 111 steps (thus pages). Now it has 44! It took about 2 to 3 hours to layout the basics and another hour or so to fine tune. All in all about 3 to 4 hours, I guess. Modelling it (creating the MPD) took many more hours though. If you take (...) (16 years ago, 27-Jun-08, to lugnet.cad, FTX)
 
  Re: Problem with LDView
 
(...) I spoke too soon. Although it started working, it then stopped working halfway through rendering some parts for LPub. From then on it crashed on opening. I went through the reg keys you listed and the last one (it would be!) IgnoreVBO seems to (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: LPub4 Alpha3 available
 
(...) I've just had a play and its looking good (after downloading the MS stuff) I have used it once before and its come on a long way since then. Two issues -Would it be possible to have a imperial/metric option for page size? -I have four (...) (16 years ago, 27-Jun-08, to lugnet.cad)
 
  Re: POV-Ray help needed
 
(...) I believe that POV's FOV is the horizontal field of view, while OpenGL's is vertical field of view. So you have to convert from one to the other (which I do in LDView). Set your rendering window in both the OpenGL view and the POV rendering to (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)
 
  Re: LPub4 Alpha3 available
 
(...) Hi Jaco, Just curious.... How many total steps in the model (i.e. how many pages before you did any step groups or callouts)? How many pages after laying out the BIs with LPub 4? How long did it take to layout the BIs? Kevin (16 years ago, 26-Jun-08, to lugnet.cad, FTX)
 
  Re: Problem with LDView
 
I found a newer ATI driver and installed it, still same problem! I uninstalled all graphics card drivers and re-installed new one, LDView now works Thanks for the pointer Tim (16 years ago, 26-Jun-08, to lugnet.cad)
 
  Re: License questions
 
(...) I also think it should be enough to place a disclaimer and preserve (part of) the comments to identify and credit the original authors. But with all the commotion around the license (library is on hold for years etc) It would be nice to have (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)  
 
  Re: POV-Ray help needed
 
(...) Actually I was planning to support both to see which approach renders faster. Having the vertex and index data in memory, the mesh2 approach was the easiest step to begin with. I only had to correct for quad -> triangle conversion to get (...) (16 years ago, 26-Jun-08, to lugnet.cad.dev)


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