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  Re: Help writing LDraw's history
 
To keep moving this forward, I asked a LinkedIn question on the topic seeking help from a JS developer. This gentleman was kind enough to put a few cycles into it. Here are the results. I'm posting the question/answer thread in reverse chronological (...) (16 years ago, 13-May-08, to lugnet.cad.dev.org.ldraw, FTX)  
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) And I forgot to mention that when I try to use LGEO parts, POV-Ray gives me a warning that it can't include the file lg_defs.inc. And include commands are one of my many fuzzy areas in POV-Ray. (16 years ago, 13-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Thanks, guys, for the quick responses. The color 256 in MLCad advice works great. As for the suggestion regarding the "finish { reflection {0.0} ambient 0.5 diffuse 1 } line, where would I insert it in the POV-ray code? I've been learning somethings (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Point me in the right direction...
 
Hey all, This is a wee bit off topic, so apologies in advance. I'm a long time lego fan but a relative computer novice. So I thought I'd turn to my fellow hobbyist in regards to their specialty. I'm really seeking a 'book of everything' something (...) (16 years ago, 12-May-08, to lugnet.robotics, lugnet.cad, FTX)
 
  Re: How do I...? 3 questions about POV-Ray.
 
Daniel, You can do whatever you want if you dare to edit the POV file before rendering. POVRay isn't that difficult to fafthom, and there are lots of things you can do that creates a better render. Like this: (URL) for example (I think I can still (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Hi Daniel, It has to do with the lighting model. There are three components that are factored and then summed to get the total brightness of a given pixel: ambient - light that comes from all directions. On a sunny day on the north side of (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) Use LDraw color number 256 (black rubber) for the tires. I'm not sure about your other questions. --Travis (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: How do I...? 3 questions about POV-Ray.
 
(...) The best solution is to use the LGEO library ((URL) which can be a bit of a hassle to install but improves very many things in your renders. (...) I'm not sure that this is possible. Since a blue sky emits blue light it will affect the scene. (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  How do I...? 3 questions about POV-Ray.
 
Just a few questions that I've been having a need to be answered. If anyone can help me out.....? Something that I've never liked about my renders in POV-Ray is that the bricks are way too reflective. Sometimes they're as reflective as the mirrored (...) (16 years ago, 12-May-08, to lugnet.cad.ray)
 
  Re: LDraw LEGO Ambassadors: Call for nominations
 
(...) Willy & All, I'd also like to throw my hat in the ring for an LDraw ambassador position. I've re-ignited an interest in encouraging development of LDraw tools. I believe it's in LEGO's interest to help the LDraw community, and would enjoy (...) (16 years ago, 12-May-08, to lugnet.cad.dev.org.ldraw)  


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