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  Re: Copy of MacMegaPov 0.7
 
(...) Sorry. I used the command line unzip (on my Macbook) to unzip the file, and that toasted the contents. Apparently the resource fork didn't extract properly. Using a different unzipper solved the problem. --Travis (17 years ago, 31-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) The version I posted does not require Classic. It's an old CFM Carbon program (not Mach-O) that can run natively under both OS 8/9 and OS X. It is PowerPC though, so on an Intel Mac, it gets emulated via Rosetta. (But I suspect it runs faster (...) (17 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Brickshelf Upload Utility
 
I've been working on a Brickshelf upload utility similar to (URL) Flickr Uploadr>. It helps streamline the process of zipping a bunch of files and navigating to or creating the appropriate folder to upload them. These screenshots are of a scruffy (...) (17 years ago, 30-Jul-07, to lugnet.publish, lugnet.cad.dev, FTX)  
 
  Re: Copy of MacMegaPov 0.7
 
(...) I dusted off my old G3, now a bone stock 10.4 system, and it runs fine (as it does on my MacBook). Jim (17 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) For reference, here is a script that builds a static univeral libpng library, and then copies it into /usr/local/lib with a u appended to the filename (libpng12u.a): (URL) In order for it to work, png.h has to be modified. In 1.2.18, line 497 (...) (17 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Thanks. I eventually figured out how to get it to build. The trick was to build the two versions separately (ppc and i386), and then use lipo to join them. Building for both architectures at once just gave an error that some of the gcc command (...) (17 years ago, 28-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) I see there is universal build of libpng 1.2.17 (URL) here>, but I have not tested it. From the installer notes: "Installs static (.a) and dynamic (.dylib) universal binaries of libpng, as provided by the official libpng reference release: (...) (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Actually, I need a Universal binary version of the static libpng library, since I don't want to have to distribute libpng along with the executable. Now that I think about it, I'm pretty sure the megapov executable I already posted is (...) (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) You're welcome. I think we need to get both my Intel-only version and your PPC-only version put together somewhere. It also might be good to do a Mac OSX PPC build, since I believe that yours requires Classic, which isn't exactly optimal. Mine (...) (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: l2rib and LDraw.org Mac Downloads Review
 
(...) And thanks to you for updating the LDraw site. Jim (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Copy of MacMegaPov 0.7
 
(...) Travis, This is a valuable resource to have. I'm glad to see this software isn't doomed to the dustbin of history. Thank you! Allen (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, FTX)
 
  Re: l2rib and LDraw.org Mac Downloads Review
 
(...) thx for the updates. (...) I added the icons. (...) this has to be added as separate link 'cos PN doesn't allow more than one URL per download. (...) I deleted the entry for LDView for Mac OSX 1.0 and added the icons for linux and mac (though (...) (17 years ago, 27-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) There is C code for a point in polygon implementation here: (URL) only 8 lines of code for the whole thing, but it supports arbitrary polygons, including ones with holes. UNDERSTANDING the algorithm might take a little work, but the page (...) (17 years ago, 26-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
Sorry that it has taken me so long. In fact, I am still working on creating quadrilaterals and triangles to fill the largest spaces possible. My main hang-ups are: reducing processing time a working point-in-polygon test I have found two different (...) (17 years ago, 26-Jul-07, to lugnet.cad)
 
  Re: NEW VERSION! Re: Conversion file for ldraw to ldd
 
(...) Verified and made a brand new XML with only parts that are in the current LEGO factory parts, and they must work in the conversion both ways (LDD > LDR > LDD). (URL) have not attempted to do any of the minifig stuff. And others are missing but (...) (17 years ago, 26-Jul-07, to lugnet.cad.ldd)
 
  Re: BrickFest 2001 Photos of Jessimans?
 
(...) I totally forgot that the old version of the site was still online. That's pretty cool :-) I seem to recall a photo taken with me and the Jessimans, maybe I'm misremembering. I think what's there might be it, thanks, Travis! -Tim (17 years ago, 25-Jul-07, to lugnet.cad.dev.org.ldraw, lugnet.events.brickfest, lugnet.people)
 
  l2rib and LDraw.org Mac Downloads Review
 
A few notes based on a browse through the (URL) Downloads> page: (URL) l2rib>, a utility that converts LDraw files to RenderMan format, builds and runs on Mac OS X (make -f Makefile.unix). I do not have a RenderMan compliant renderer (there are a (...) (17 years ago, 25-Jul-07, to lugnet.cad.dev.mac, lugnet.cad.dev.org.ldraw, FTX)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) If you can work out regions of identical colour I believe there is a theory that says you can fill it with no more than 2N (where N is the number of corners) triangles. This is probably a good way of doing it for complex shapes. If I ever get (...) (17 years ago, 25-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Keep in mind that doing it both ways is probably a lot more difficult than just doing it one way. For example, if you have a 1-pixel thick plus sign, you need at least 3 quads (to avoid overlap), and your algorithm needs to deal nicely with (...) (17 years ago, 24-Jul-07, to lugnet.cad)
 
  Re: Sticker Generator for LDRAW / MLCAD
 
(...) Sorry, long quads is really what I meant by a line. So, that's exactly what the program does. I should have an update out later today or tomorrow that combines pixels vertically as well. Thanks, Scott (17 years ago, 24-Jul-07, to lugnet.cad)


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