To LUGNET HomepageTo LUGNET News HomepageTo LUGNET Guide Homepage
 Help on Searching
 
Post new message to lugnet.cadOpen lugnet.cad in your NNTP NewsreaderTo LUGNET News Traffic PageSign In (Members)
 CAD / *40670 (-20)
  Re: LDraw coordinate system driving me crazy
 
(...) Google uses the right handed system but indeed rotated by 90 degrees, LDraw also uses the right handed system but 180 degrees rotated. It should not matter how you show the model, the coordinates are interchangeable, but if you want to use (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
Tim Gould wrote: > It is still a right-handed system. The handedness is unchanged by rotation (in (...) So the original designer of the LDraw program just decided to use this orientation of the right handed system. if so then it starts making more (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
(...) That looks like a correct mapping to me. Unless I'm mistaken the red and orange are on the same sides in both pictures. The unwrapped boxes are definitely identical and unless you've moved them in one or the other the whole thing is right. Tim (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
Hi, Here's my box test model in SketchUp. (The above model is the same model unfolded.) (URL) When I export this model to a .dat and open it in LDView, the green side is the top-view, blue is the front view (as expected), and I would expect the (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) In LDraw +z is backwards, not forwards or more strictly +Z points away from the camera when X is right and -Y is up. Tim (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) I've been having difficulty with importing/exporting .dat files from SketchUp. In SketchUp, if you stand at the Origin; X is right, Y is forward, and Z is up. The LDraw Primitives Reference ((URL)) says the LDraw axes are: X is right, Y is (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev, FTX)
 
  Re: LDraw coordinate system driving me crazy
 
(...) It is still a right-handed system. The handedness is unchanged by rotation (in ldraws case 180*x from standard). Tim (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
As I understand it, LDraw has negative y in the up direction, which is neither right nor left handed, but something else entirely. I don't know that it has a name. James (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: LDraw coordinate system driving me crazy
 
(...) I've always understood it is: X positive is right X negative is left Y Positive is bottom Y Negative is top z Positive is back z negative is front In fact you can show this by adding a brick in MLCad and moving it around, watching how the X, Y (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  LDraw coordinate system driving me crazy
 
Hello all, I'm having difficulties with the ldraw coordinate system. As fas I understood it it's Right handed, just like OpenGL. So X positive is right X negative is left Y Positive is top Y Negative is bottom z Positive is front z negative is back (...) (18 years ago, 19-Nov-06, to lugnet.cad.dev)
 
  Re: BrikTrak
 
(...) Hehe, I guess made a fool of myself there. BrickTrak is some kind of part tracker, not the track designer that came into my mind. Well, err... /Tore (18 years ago, 17-Nov-06, to lugnet.cad)
 
  Re: BrikTrack
 
(...) Hi, you can either change the year in your system clock into 2002 before running Briktrak, or you can give BrickStore a try: (URL) Godt! Rene (18 years ago, 16-Nov-06, to lugnet.cad)
 
  Re: BrikTrak
 
(...) My LTrax, with Thomas Wölk's extensive additions is still available. Very basic, but it works on any Windows - or even DOS - based machine, not depending on external program or plug-ins. (URL) plain text system may have its limitations, but (...) (18 years ago, 16-Nov-06, to lugnet.cad)
 
  Re: BrikTrack
 
(...) If that can help: (URL) thare is no 'c' in trak... but www.briktrak.com does no seem to exist any longer! Philo (18 years ago, 16-Nov-06, to lugnet.cad)
 
  BrikTrack
 
Does anyone know what happened to the BrikTrack software? I installed an old copy that I had from back in 2002 but when I try to run it the sofware tells me that "this version of the beta has expired" and to go to www.briktrack.com to get the latest (...) (18 years ago, 16-Nov-06, to lugnet.cad)
 
  Re: Feedback on Brick physics simulation - ROBLOX
 
(...) I've located the problem, it's my ultra paranoid Zone Alarm Firewall settings :). I was blocking 'windows installer'. When I changed that to 'ask' it works fine. But personally I prefer fully standalone setup's. Roland (18 years ago, 13-Nov-06, to lugnet.cad)
 
  Official Maya Screens LEGO(R) Website
 
Just browsing around the LEGO(R) website and came across these images in the Image Library: (URL) go to Image Library, and select a catagory, like "production": (URL) application build of motorcycle-- nice hi-rez image. You can see the action/too (...) (18 years ago, 13-Nov-06, to lugnet.cad, lugnet.general, lugnet.trains)
 
  Re: Feedback on Brick physics simulation - ROBLOX
 
(...) Jeffrey and James - Current OS required is Windows XP. We have built ROBLOX using OpenGL to eliminate problems moving to Mac/Linux in the future. We think the port should be pretty simple but are waiting to see how people like the product. The (...) (18 years ago, 12-Nov-06, to lugnet.cad)
 
  Re: Feedback on Brick physics simulation - ROBLOX
 
(...) Roland - right now we have two parts to our download - an installer and the actual download. It looks like maybe you right-moused and saved from our download button - we might have to make this work. Currently the download should work on a (...) (18 years ago, 12-Nov-06, to lugnet.cad)
 
  Re: Feedback on Brick physics simulation - ROBLOX
 
(...) Jan - thanks for your feedback. I guess you could say we did the hard stuff first (destruction physics). We're just putting in features now to allow saving of collaborative spaces. If you check out the browse section you'll see that many (...) (18 years ago, 12-Nov-06, to lugnet.cad)


Next Page:  5 more | 10 more | 20 more

Redisplay Messages:  All | Compact

©2005 LUGNET. All rights reserved. - hosted by steinbruch.info GbR