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 CAD / *40055 (-20)
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) Victory! I used this method to get the stone colors, and everything is turning out right. In conclusion, here are the three stone hex numbers: Dark Stone Gray: 0x02635F61 Medium Stone Gray: 0x02A3A2A4 Light Stone Gray: 0x02E5E4DE I've been (...) (18 years ago, 11-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) That's correct. The "next version" of L3P will support it, as far as I know, but it's impossible to say when that will be out. LDView does support it, and LDGLite might. However, the current L3P does support 12-bit dithered colors 24-bit color (...) (18 years ago, 10-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Excellent. I use that to present stuff occasionally too. Its not bad at all. Have you considered using LPub, which can do the gruntwork for you? Also, using LGEO which can make things look a bit nicer, and MEGAPov which gives the Lego a more (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Danny, thanks for the reply. I have just discovered the Lcad->MLcad->l3p->povray method, and though I've only done the first 2 steps, I can see (having seen some nice POV renders on websites) the quality that can be achieved. As for your (...) (18 years ago, 10-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I'm pretty certain l3p doesn't recognise bley (or ldconfig.ldr) unfortunately. Tim (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Seeking Lugnet community help for a freeware computer game
 
(...) Hi there Gabriel, This sounds very cool. I am not sure I can help you with provision of sprites, but have you thought of using a script to convert LDraw models to simpler meshes (with textures), and then animating those. I know you are going (...) (18 years ago, 9-Jul-06, to lugnet.general, lugnet.cad, lugnet.gaming)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) MLCad doesn't currently use ldconfig.ldr but other apps should (l3p, ldview, etc..) Specifying the number they recognise should be enough. (18 years ago, 9-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: 2006 LSC: Call for Nominations - 1 week left
 
(...) just a reminder that nominations will close in a week. it's a bit more relaxing for nominees, which have to accept or decline the nomination within July 20. w. (18 years ago, 8-Jul-06, to lugnet.cad.dev.org.ldraw)
 
  LDraw SteerCo: Policy update when fixing others parts
 
Hi folks, the LDraw Steering Committee has agreed upon an update (with a spot on held files) of the current policy when fixing other peoples parts. Therefore the new general guideline on this topic are: For new parts (not fixes), you should always (...) (18 years ago, 8-Jul-06, to lugnet.cad, lugnet.cad.dev.org.ldraw, lugnet.cad.dat.parts, FTX)  
 
  Re: Anyone working on x480?
 
Thank you! Leg Godt -Sven (18 years ago, 8-Jul-06, to lugnet.cad)
 
  Re: Using Blender to animate Ldraw models
 
W00T another Blenderhead! :) I've tried to make an animation out of one of Tim Gould's mechs, with minimal sucess. However, it seems easier to seperate the object to be animated into the various parts that are going to move, and parent those to the (...) (18 years ago, 8-Jul-06, to lugnet.cad)
 
  Re: Using Blender to animate Ldraw models
 
(...) There is a link from the first page you gave us that goes here : (URL) is a blendldraw.zip file which looks like it's got import and export scripts in python. I didn't actually try them, but I'm guessing they are the real deal : ) (18 years ago, 7-Jul-06, to lugnet.cad)
 
  Re: Anyone working on x480?  [DAT]
 
(...) I don't have that part, but I made a crude mockup watching the picture at Peeron. Will this do? 0 Technic Gear 8 Tooth Timing Wheel (Mock-up) 0 Name: x480.dat 0 Author: Tore Eriksson 0 Unofficial Part 0 // PLEASE NOTE: Part number will likely (...) (18 years ago, 7-Jul-06, to lugnet.cad)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I downloaded the ldconfig.ldr file and replaced mine in case it was outdated. There are two colors in the file that look like what I need: 0 !COLOUR Stone_Gray CODE 71 VALUE #A3A2A4 EDGE 0 0 !COLOUR Dark_Stone_Gray CODE 72 VALUE #635F61 EDGE 0 (...) (18 years ago, 7-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Anyone working on x480?
 
Hi, for my new MLCAD project I need the part x480: (URL) I can't find it at ldraw.org. Is anyone working on this part or is it available somewhere in the internet? Thank you- Sven (18 years ago, 7-Jul-06, to lugnet.cad)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) In your LDraw install directory (usually C:\LDraw), there should be a file of color definitions, ldconfig.ldr. You can also find it at (URL). This file includes RGB values for colors, that might work better than the values on the colorguide (...) (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) I found this link just yesterday or the day before, and I was glad to see that the three stone colors were on it. Now I have the RGB values, although the RGB for Dark Stone Grey doesn't seem to work too well. (...) Light stone grey seems to be (...) (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: 2006 LSC: Call for Nominations
 
(...) Thanks, Willy. I, Philippe Hurbain, accept this nomination. Philo (18 years ago, 6-Jul-06, to lugnet.cad.dev.org.ldraw)
 
  Re: Using Stone Colors in LDraw/MLCAD
 
(...) That sure is the truth! POV was rendering one of the stone gray colors as green. Thanks for the tip, Tim. - David (18 years ago, 6-Jul-06, to lugnet.cad.mlcad, lugnet.color)
 
  Re: 2006 LSC: Call for Nominations
 
(...) It will teach me (well it should, probably won't) to not post when I am still half asleep. Tim (18 years ago, 6-Jul-06, to lugnet.cad.dev.org.ldraw)


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