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  Re: Snowboarders are uncool
 
(...) What do you call (URL) aka Minifig Ski? (19 years ago, 4-Mar-06, to lugnet.cad)
 
  Re: Snowboarders are uncool
 
(...) I'm glad you like it :-) cheers, w. (19 years ago, 4-Mar-06, to lugnet.cad, FTX)
 
  Remix Lenin - Last weekend
 
Hi all, Just a reminder that this is the last weekend of the (URL) remix Lenin> challenge. If you want me to add you to the final write up you need to get your version in by Monday (6th March). So please keep those remixes coming. Tim (19 years ago, 3-Mar-06, to lugnet.cad.ray, lugnet.announce, FTX)  
 
  Re: Feature question
 
(...) Only the ways shown by Orion and Ross are working at the moment. I was thinking about such a feature long time ago, but failed with internal problems regarding the colors. The point was that it wouldn't be hard to limit the number of pieces (...) (19 years ago, 1-Mar-06, to lugnet.cad.mlcad)
 
  Re: Brick Basket
 
(...) The sensors I have from set 9701, used with Interface B, have yellow connectors for passive devices (2x4 touch switch and thermometer) and blue for active devices (light and rotation). A good way to get some (yellow, blue and also red) might (...) (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Snowboarders are uncool
 
Willy, Thanks for the fantastic rendering of the lego extreme skier on your site. It is now the walpaper on my computer at work! While I don't consider snowboarders "uncool" I am an avid skier and am also disappointed that LEGO has yet to make (...) (19 years ago, 1-Mar-06, to lugnet.cad, FTX)
 
  Re: Brick Basket
 
(...) Thanks... I have a few yellow from Cybermaster set, but blue seems very rare (none on Bricklink). Philo (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Brick Basket
 
(...) They came with the lego dacta rotation sensors. I have also some decent datcta touch sensors which came with a yellow connector. Very neat. I think it's a color scheme, cause the sensor are also blue res. yellow. Carsten (19 years ago, 1-Mar-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Datsville animations - first tests
 
(...) There are some different python modules which are able to import ldraw files more ore less correct. I've ended up with a slightly modified version of (URL) (you need datimport.py and colorimport.py) A mostly complete list of LDraw->Blender (...) (19 years ago, 1-Mar-06, to lugnet.cad.ray)
 
  LDBoxer (Was: Datsville animations - first tests)
 
(...) Thanks for asking, Jason. I didn't know that the code was online, even though it seems like only one version and not the latest. And I didn't know that anyone still uses LDBoxer. It's been very quiet about it for two years now. Yes, you may do (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Great job on the animations. How did you import the models into Blender? Thanks, Brian Durney (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
Tore, I noticed the zip file with the source, but there is no license info? Is it intended to be software "libre"? Can I play with converting it to C on Linux ? -JSM (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Brick Basket
 
(...) Hello Carsten, Nice documentations of your robots! Your datsville movie are great too... One question: where did you get those blue electric connectors? (URL) (19 years ago, 28-Feb-06, to lugnet.cad.ray, lugnet.robotics)
 
  Re: Datsville animations - first tests
 
(...) Thanks for that. LDBoxer was a great help! I have also used your Datsville compilation rev17 which was much cleaner than the original files. Carsten (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Thanks very much for it. I've used it a couple of times on my bigger renders. You might want to put your name somewhere more prominently on its homepage ;) Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) I made LDraw Boxer a couple of years ago, just to be able to render Datsville. /Tore (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Not my tool although I don't actually know whose it is. I was told about it a while back. Tim (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Oh, thanks, personally i think the actual renderings are poor, ugly looking and only usable as first shoot tests. I only have published them cause i get a little bit pressure from my wife and it was a perfect excuse to use iWeb. I think a can (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
w00t! These animations look realy realy good! I'd love to learn how to do this, but I am very very lazy... Tim's boxing tool also looks very promissing, weird I never saw this mentioned before? Play well indeed! (19 years ago, 28-Feb-06, to lugnet.cad.ray)
 
  Re: Datsville animations - first tests
 
(...) Yeah. LDBoxer was the first step in the optimization process reducing the vertex count dramatically. From my experience with blender i think i can handle scenes with up to 3-4 million vertices on my powerbook. The last rendered scene (not (...) (19 years ago, 28-Feb-06, to lugnet.cad.ray, FTX)


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