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 CAD / *39505 (-20)
  Re: Proposed new colour
 
(...) Note: Train wheels (on the motor) are in fact chrome, and although in my experience they're not as smooth as the rendered chrome, I think the current colour is fine for them. ROSCO (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  MOC: MAN 5t military transporter
 
Hello, Perhaps you already know the model from BrickShelf or 1000Steine, but still I want to show it here, too: (2 URLs) It is a German 5 tons military transporter. I combined old and new gray in it (I never did this before and I never wanted to do (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.ray, lugnet.cad.mlcad, lugnet.announce.moc, lugnet.build.military, lugnet.modelteam, FTX) ! 
 
  Re: Proposed new colour
 
(...) Yes, POV keyword MATERIAL I think. Thanks. <font color="green">[[User...Lar|Lar]]: [[User_talk:Lar|t]]/...ns/Lar|c]] 18:44, 26 February 2006 (UTC) (19 years ago, 26-Feb-06, to lugnet.cad)  
 
  Re: Proposed new colour
 
(...) It may be me who isn't being clear. I've never dealth with the ldraw side of colours, just the povray end. Yes it would be processed specially like the CHROME and RUBBER colours. Perhaps a new definition like METAL could be used which might (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  Re: Proposed new colour
 
(...) OK, well sorry, I guess I wasn't very clear. Would this new color be one that should also be processed separately/special? By POV? By the cad programs? It sounds like you alreeady worked up the necessary SURFACE settings (I think that's the (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)  
 
  Re: Proposed new colour
 
(...) Hi Lar, I have already done that in POVray (see the bottom of the original post, the material is much less shiny and a different colour) but I am proposing to use a new colour as a more general solution so that the new material definition can (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)
 
  Re: Proposed new colour
 
(...) 446 has the yellowish shine to it that I see when I look at track. But color alone doesn't solve the reflectivity problem does it? I think you'd need to also work up some surface settings for POV, right? I suspect changing reflectivity will do (...) (19 years ago, 26-Feb-06, to lugnet.cad, FTX)  
 
  Proposed new colour
 
Hi all, Not sure if this has been brought up before so sorry if it has. When looking at one of my renders today Ross Crawford commented that the tracks were to reflective. We worked out that this is because they use the chrome color (383) to define (...) (19 years ago, 26-Feb-06, to lugnet.cad, lugnet.cad.dev, lugnet.cad.ray, FTX)
 
  Re: LDA2006 2006-02-25 Beta Release
 
(...) Oh, yes it works - given you spell the commands correctly... :| Please disregard my previous post. /Tore (19 years ago, 26-Feb-06, to lugnet.cad.dev)
 
  Re: LDA2006 2006-02-25 Beta Release
 
(...) Back to the drawing table! Tweening function doesn't function at all! :( /Tore (19 years ago, 26-Feb-06, to lugnet.cad.dev)
 
  New Shortcut: 2446c03 - Minifig Helmet Modern with Visor Up (Shortcut)  [DAT]
 
I'm surprised noone has made shortcuts like this. Is -50 degrees a good angle? /Tore 0 ~Minifig Helmet Modern with Visor Up (Shortcut) 0 Name: 2446c03.dat 0 Author: Tore Eriksson 0 Unofficial Shortcut 0 // -50 deg's 1 16 0 0 0 1 0 0 0 1 0 0 0 1 (...) (19 years ago, 26-Feb-06, to lugnet.cad.dat.parts)  
 
  LDA2006 2006-02-25 Beta Release
 
Finally, I have released the first beta version of my LDraw Animation System that supports the three new standalone [sub]scripts! To give it a go, download either (URL) on what you think takes less time. Then download (URL) unpack all files into (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2006 Progress Report
 
(...) Thanks for the input, Tim. I agree. Exponential functions for acceleration or fall would be nice to have. Sinus and Cosinus functions will make smoother walks. The best would probably be support for splines or maps, but that's way beyond my (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Re: LDA2006 Progress Report
 
(...) --SNIP-- (...) --SNIP-- (...) This all sounds very cool Tore. I may have to give it a go sometime. One suggestion to you is to allow for different tweening systems. Sometimes you may want something other than a linear tweening and it would be (...) (19 years ago, 25-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Snowboarders are uncool
 
Hi folks, I always wondered why our beloved toy manufacturer made a 3538 - Snowboard Boarder Cross Race but no alpine ski set? My answers is: No one explained them that borders are uncool No designer was capable creating a pair of carving ski + ski (...) (19 years ago, 24-Feb-06, to lugnet.cad, FTX)  
 
  LDA2006 Progress Report
 
I've changed priorities once again. The need of what I call standalone scripts have turned my todo-list upside-down. And the Tween command has made all the difference! After working all night, I finally made it work. That is, the first of the three (...) (19 years ago, 24-Feb-06, to lugnet.cad.ray, lugnet.animation, lugnet.cad.dev)
 
  Sci-fi CGI Film Project: Alien Planet Scenes Wanted!
 
Tonight, I hope to lay my hands on the final details to make the first fully working version my 5 years delayed LDraw Animation Project. At last! Now I wish to build up a library of Sci-fi scenes and props to use in my planned shortfilms. - - - - - (...) (19 years ago, 21-Feb-06, to lugnet.space, lugnet.cad.dat.scenes)
 
  Remix Lenin Entry
 
(URL) Hi, this is my entry for the Remix Lenin contest. Nothing special, just a little bit fog and radiosity. I'm not able to use the Lugnet colors - is this because I use POV 3.1g? Leg Godt Sven POV code: (URL) (19 years ago, 20-Feb-06, to lugnet.cad, lugnet.cad.ray, FTX)
 
  Remix Lenin: Two weeks to go
 
After a very busy first couple of weeks the remixes seem to have slowed so I've decided to give everyone a nudge to get something in. Whether it's your first time rendering or you remember POVray 0.1 you're sure to have something to add to this (...) (19 years ago, 20-Feb-06, to lugnet.cad.ray, FTX)
 
  Re: LDraw at Brickfest 2006
 
(...) I will be too busy with other LEGO endevours to be able to participate in the actual model entry, but I'll do what I can to help fix LPub bugs. I think it is very cool! Kev (...) (19 years ago, 17-Feb-06, to lugnet.cad)


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