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  MLCAD mirrored submodels - Help please
 
I've recently started using MLCAD v3.2 and assembling 8862. I've been using sub-models sucessfully, but came to add a fourth and found that when the parts are in the main model they are mirrored from what I drew in the submodel. It is the same in (...) (19 years ago, 24-Aug-05, to lugnet.cad.mlcad)
 
  Re: Parts I like to see for real  [DAT]
 
(...) How about this? (URL) I think it would be incredibly useful... --Bram DAT follows: 0 Plate 1 x 3 with 2 Studs 0 Name: jumper2.dat 0 Author: Bram Lambrecht 0 Unofficial LDraw Part 0 BFC CERTIFY CCW 0 KEYWORDS jumper, offset, tile, spacer 1 16 (...) (19 years ago, 24-Aug-05, to lugnet.cad.dat.parts, FTX)
 
  Re: Announcing Bricksmith for Macintosh
 
(...) Dang. Thank you... now I really *will* have to update my OS to Panther (I'm at 10.2 right now). Looking forward to it when I've got an updated system (or if you can back it down to 10.2). (19 years ago, 24-Aug-05, to lugnet.cad.dev.mac, FTX)
 
  Announcing Bricksmith for Macintosh
 
I thought I would save my first post to Lugnet for something good. (URL) It is time to announce the completion of (URL) 1.0>, my new LDraw editor for Mac OS X. Bricksmith provides a number of features which have hitherto been lacking on the (...) (19 years ago, 24-Aug-05, to lugnet.announce, lugnet.cad, lugnet.cad.dev.mac, FTX) !! 
 
  Re: Parts I like to see for real
 
Hi Jaco, (...) I'm with you.... there are some parts I'd enjoy seeing as well. (...) Here's a part I'd love to see. And like your question/request about the 1x5 brick and plate, I am also curious to know why such a seemingly 'basic' part has never (...) (19 years ago, 24-Aug-05, to lugnet.cad.dat.parts, lugnet.parts, FTX)
 
  Parts I like to see for real
 
Hi all, Like I asked in the "Dear LEGO" newsgroup there are some parts I would like to see for real. I have come up with 3 simple parts so far: plate and brick 1x5 and tile 1x3 and thinking about more. There are some other people out there I came (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Little Blue Bot - LDD Format - In progress -
 
(...) Where on earth do you get the patience to achieve this and how long did it take you to get this far? Personally the LDD programs drives me crazy when it comes to placing bricks in the right spot... (being an LDraw and MLCad freak and fan ;-) (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) That is a great idea. Why recreate the wheel when you can add a joystick instead? Tim (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Animators use Maya and Lightwave. (...) Your whole thread has got me thinking. I am convinced you do not want to try to extend LDraw to do animation and that POV-Ray already does what you want. But that doesn't mean things can't be done to (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) You do not need a new format. MPD's do the job just fine. I now realize I need to write a follow up to this article: (URL) it I will show how modeling using these guidelines leads to animation bliss. (...) LDraw files are perfect for models, (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Considering what we have here, I think we need: * A Lego animation file/script format which positions LDraw parts in relation to others, which is then distilled (using a front end) into POV scripts - so POV still handles the rendering. * A GUI (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) Many thanks to you James, your experience is priceless to me. Before i attempt anything i will now carefully consider: * what POV-Ray can do * how it does * whether i can do easier/better * if people don't want to learn POV-Ray, then they (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: Error in part #590
 
"Banban" <banban@banban.org> wrote in news:ILnt2z.1G5t@lugnet.com: (...) You could import any unofficial files into the .mpd-files itself. That way anyone with just the official library installed, can open your file. Even if they have another (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Error in part #590
 
(...) The parts update process is stalled for the present, whilst the LDraw Steering Committee resolve some remaining issues with the Contributor Agreement. In particular, how to deal with contributions from prolific authors who have not affirmed (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: Error in part #590
 
(...) I'm sorry for this useless post, but I'm not very familiar with the LDraw certifying process (so I didn't check if the part was in PT). But I read the FAQ to learn more about this process. And I guess this part won't be released before a (...) (19 years ago, 23-Aug-05, to lugnet.cad.dat.parts)
 
  Re: My humble opinion about LDraw animation
 
(...) Yes, I must have. I thought the point was that Damien wants a scripting language to do animation. And I keep trying to say POV-Ray is it. Or something comercial. Don't try to reinvent the wheel like I did with Lani. Learn the current (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) There are 2 ways you can approach this. Animation involves time. The LDraw format does not include anything in it to deal with time. The first approach would be to add something to deal with time to the LDraw format. This is a very bad idea (...) (19 years ago, 23-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) The Maya PLE watermarks all of the renders and is very limited. Don't use it unless you plan on buying a full version or something. James (19 years ago, 23-Aug-05, to lugnet.cad, FTX)
 
  Re: My humble opinion about LDraw animation
 
(...) Poor XML has poor human-readibility. XML in general is fine. <part> <no> 13 </no> <pos> 10,12, 15 </pos> </part> is quite readable. (19 years ago, 22-Aug-05, to lugnet.cad)
 
  Re: My humble opinion about LDraw animation
 
(...) XML has poor human-readibility. The text format should be accepted before it has a GUI front-end, and that can be only if it's readeable enough. Anyway, who writes the interpreter decides the format. Considerations, Damien (19 years ago, 22-Aug-05, to lugnet.cad)


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