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 CAD / *36485 (-20)
  Re: Ghost bug in 3.11
 
(...) The thing is, that STEP and ROTSTEP are implicitly ghosted for a given sub-model used in a model. When you are generating images for the sub-model itself, STEP and ROTSTEP have meaning and affect the generated images. When you add the (...) (20 years ago, 3-Nov-04, to lugnet.cad.mlcad)
 
  Re: Ghost bug in 3.11
 
(...) <snip> (...) Pardon LPub's use of CALLOUT in meta-commands. Perhaps I chose too generic a term, but...... The term is there and I thing it would be a very *bad* thing to have callout mean one thing in LPub and a totally different thing in (...) (20 years ago, 3-Nov-04, to lugnet.cad.mlcad)
 
  Re: Ghost bug in 3.11
 
(...) I cool with that. It's a whole lot easier for me to make ldglite behave well as a unseen simple renderer, and let LPub handle all the tricky instruction formating macros. The only reason I can see for me to add internal ldglite support for all (...) (20 years ago, 3-Nov-04, to lugnet.cad.dev)
 
  Re: Ghost bug in 3.11
 
(...) time I invoke ldglite and it finishes. This non-interactive render ignores all steps. I'm sure LPub has handled and removed all the CLEAR statements in the process of creating a step DAT. In this scenario, I see no need to use the -D. (...) (...) (20 years ago, 3-Nov-04, to lugnet.cad.dev)
 
  Re: half size 3004
 
(...) off-hand that would cause that, though. --Travis Cobbs (20 years ago, 3-Nov-04, to lugnet.cad)
 
  Re: Ghost bug in 3.11
 
(...) I'm a bit lost here. Are you talking about using ldglite to render image files, or render interactively? I ask because -mf and -mF ignore all STEP commands, but only for the non-interactive image file generating usage. There is a -D command (...) (20 years ago, 3-Nov-04, to lugnet.cad.mlcad, lugnet.cad.dev)
 
  half size 3004
 
Does anyone know what would cause part 3004 (1 x 2 x 1 brick) to appear half size in LDView? This only appears to affect this part in this model in LDView only. You can see a sample at: (URL) Dean Earley (20 years ago, 3-Nov-04, to lugnet.cad)
 
  Re: Ghost bug in 3.11
 
(...) Didn't try those, though I doubt they'd make it ignore CLEAR. (...) Sounds good to me. (...) I'm not sure I follow why ghosting these would be a bad idea. Since ghosting is only supposed to hide something if it's not the main model, ghosting (...) (20 years ago, 3-Nov-04, to lugnet.cad.mlcad)
 
  Re: Ghost bug in 3.11
 
(...) Did you use 1.1.5 and the -mf or -mF options? I know these options make ldglite ignore STEP. The step dats that LPub makes do have STEP and ROTSTEP, but eliminate buffer exchage and clear and such, before passing the step dat to ldglite. (...) (...) (20 years ago, 3-Nov-04, to lugnet.cad.mlcad)
 
  1x16beam's images
 
Hi all, I'm Andrea G. ((URL) from Italy. For a long time I observe yours rendering...is fantastic! I would want to try with a file of BIGFOOT II, do you can teach me? I also use POV-Ray for the rendering but they are not realistic as yours. I am (...) (20 years ago, 2-Nov-04, to lugnet.cad.ray)
 
  Re: Renderer Questions
 
(...) Good! Please nobody claim it as their own for the MOTM or SOTM. =) I wanted to wander around in the restaurant and I played with converting it to VRML, but I wasn't able to get the VRML converter to quite finish the job (the story of my life (...) (20 years ago, 3-Nov-04, to lugnet.cad, FTX)
 
  Ghost bug in 3.11
 
I discovered when rendering with ldglite that it doesn't ignore commands like 0 CLEAR and 0 STEP in submodels even when MLCad does. (Odd, considering it does recognize submodels.) Hopefully the next version of LPub will eliminate that problem by (...) (20 years ago, 2-Nov-04, to lugnet.cad.mlcad)
 
  designs
 
Kevin- I posted the earlier question on the wrong thread. Sorry. (20 years ago, 2-Nov-04, to lugnet.cad)
 
  designs
 
Kevin- Have you any designs you posted on Brickshelf; and if so, could you give me the link? (20 years ago, 2-Nov-04, to lugnet.cad)
 
  Re: Renderer Questions
 
(URL) What? 15 Dollarz? hahahahaha, great fun. Should've used some more light sources and a few minifigs, but had to render this quick and dirty. Comes to mind, with all these render issues, how about yet another kind of contest: everybody gets the (...) (20 years ago, 2-Nov-04, to lugnet.cad, FTX)
 
  Re: Problem to synthesize Rubber Tread
 
(...) I wrote a little tutorial about mlcad and lsynth: (URL) may helps. w. (20 years ago, 2-Nov-04, to lugnet.cad)
 
  Re: Problem to synthesize Rubber Tread
 
(...) Heh, that'll teach ya to allow ordinary parts as constraints. You need really some cool constraints with colored bullseyes, and arrows, and transparent sides, and all that stuff... Enjoy, Don (20 years ago, 2-Nov-04, to lugnet.cad)
 
  Re: Problem to synthesize Rubber Tread
 
(...) Gustavo, The two constraints don't affect each other, so two groups of four tries is sufficient. The other thing to try is flip the constraint around, so that the other face of the wheel faces you. You might have to rotate 90, 180, 270 from (...) (20 years ago, 2-Nov-04, to lugnet.cad)
 
  Re: Problem to synthesize Rubber Tread
 
Thank you Kevin I tried all combinations, 0,90,180,270 degrees for both constraints, in total sixteen alternative, and it didn't work (URL) suggestion. Best Regards Gustavo (20 years ago, 1-Nov-04, to lugnet.cad)
 
  Re: Beta testers?
 
(...) Vineet, As Chris pointed out...... I answered this before......the very first time you asked the question. Put your cursor in the POV-Ray control window. Use the File->Close All menu item. It should close all the open pov files. Did you try to (...) (20 years ago, 1-Nov-04, to lugnet.cad)  


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