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 CAD / *36350 (-10)
  Re: LDGlite and LPub
 
(...) Yeah, that 60000 number plays havoc with a bunch of things. You get a lot of z-bleeding because the clipping planes are spread so far apart. Maybe I get less depth bits on the offscreen buffer. Gotta check. And I suppose I should borrow the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: "Clusters" of Studs?
 
(...) Wow! Has it really been 2 years since we had this discussion? Either that, or I missed something in my newsgroup searching... Since I'm not seeing any stug*.dat files in the parts library, I'd like to revive this topic. I'd also like to (...) (20 years ago, 25-Oct-04, to lugnet.cad.dat.parts.primitives)
 
  Re: LDGlite and LPub
 
(...) <snip> (...) Hi Don, Thanks for the help. I was able to make -mS work, but only if I backed way off on the 60000 number. By the time LPub presents the car model to ldglite to render, LPub has alrealy applied ROTSTEP to the model, assuming the (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Ok, now we're getting closer to the problem, I think. The ldglite image is blank, so I changed a few things to see what's up. I switched -mS to -ms so I could see it on screen and got a car facing forward. Does the offscreen windows rendering (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: Part search
 
(...) Ayup. All the wedge-plates should be classified as Wings, with all the bricks staying in Wedges. (...) If you have a better name for that part, I'd like to hear it -- I haven't come across a convincing one yet (of course, I haven't been (...) (20 years ago, 25-Oct-04, to lugnet.cad.mlcad)
 
  Re: LDGlite and LPub
 
(...) Don, Thanks for the help. I run L3P like this: set PATH=C:\LDRAW; set LDRAWDIR=C:\LDRAW l3p.exe -stdout -ca1.000000 -cg30.000000,45.0000...000.000000 -q2 -b0x02ffffff -o LDraw\CAR.DAT POV\CAR.pov and I get this result rendering at 800x600 (...) (20 years ago, 25-Oct-04, to lugnet.cad.dev)
 
  Re: LDGlite and LPub
 
(...) Well, without the entire command line (actually both command lines) I can only guess. First, 6000 is pretty far away. I think that puts the car out past the default far clipping plane. Second, the default view in ldglite is orthographic to be (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  part # 47404 boat base  [DAT]
 
i made this for rendering porposes. alot of missing quads and such under side. mockup till finished. 0 Boat Base Bow 12 x 10 0 Name: 47404.ldr 1 16 -90 4 -10 -1 0 0 0 -5 0 0 0 -1 stud3.dat 1 16 -100 4 0 -1 0 0 0 -5 0 0 0 -1 stud3.dat 2 24 -96 24 -26 (...) (20 years ago, 24-Oct-04, to lugnet.cad.dat.parts)
 
  Re: LDGlite and LPub
 
Hi Don, When I render James Jessiman's car.dat with ldglite and l3p/pov ray using: -cg30,45,6000 The car rendered by ldglite is not the same size as the car rendered by POV-Ray. Do you have any idea why this would be? Hi Lars, When I run l3p on (...) (20 years ago, 24-Oct-04, to lugnet.cad)
 
  Re: Postcard from Poland
 
Hello, Another Polish trains postcard - this time it's cold autumn morning, steam depot in Kepno. Two TKt2 heavy tank engines are waiting in the shed for some shunting job. (URL) And the 1024x768 version: (URL) I still hope you enjoy it, Bye, -- (...) (20 years ago, 24-Oct-04, to lugnet.cad, FTX)


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