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 CAD / *36085 (-10)
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) Yo Darrell, By LDD, do you mean LDDesign Pad or Lego Digital Designer? If it's Lego Digital Designer, then I am still unable to get it to work on my PC. It loads the parts, then just sits there. I guess I need to go figure out what's going on (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  CG Lego Technics Cars
 
I have found a cool computer generated lego pics on the net: (URL) M (20 years ago, 21-Sep-04, to lugnet.cad, lugnet.technic, FTX)
 
  New Part: 3041p01.dat Brick 45 2 x 4 Double With Headlamp Pattern  [DAT]
 
Dear reviewers, I attach the new mentionned part. Before submitting to Part Tracker I have some questions: 1. Is the naming of the part acceptable? 2. Since this is the first patterned version of the base part, is it necessary to move the body of (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  Re: LPub mask generation
 
I forgot a few things. First of all, you'll also need the TCImageFormat class. Second, in TCImage, you'll need to comment out the line that looks like so (unless you want to use my TCBmpImageFormat class): addImageFormat(new TCBmpImageFormat, true); (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Creating 47457.dat 2x2x2/3 Sloped&Rounded
 
(...) I'm willing to experiment with anything as long as it helps kids learn concepts in math, science and engineering. Of course, I'll first have to learn LDD. Sooo, I'll pick it up tomorrow. At the moment, I'm hacking away at Game Maker 6.0 beta. (...) (20 years ago, 21-Sep-04, to lugnet.cad.dat.parts)
 
  Re: Converting Polyline to Mesh
 
(...) Uh. Wow. Yeah, that should do what I need. If it can fill in Lake Superior, it should handle my little de-rasterized figure. I suspect that using Triangle on my little polygon-filling exercise will be like using a firehose to water a flower (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) Oops, found it. (URL) in case I lose it again: Delaunay, triangle, vectorize, mesh, polyline, voronoi, and tesselate! That oughta do it... Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: Converting Polyline to Mesh
 
(...) I coulda sworn I mentioned this here before. (URL) I can't find the reference (something about stained glass window patterns). Oh well. Enjoy, Don (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Converting Polyline to Mesh
 
Heya, Can anyone point me to an algorithm for converting a polyline to a triangle mesh? The polyline must be allowed to be highly irregular - concave, definitely. Maybe not ... ummm ... fully connected. I've been doing some googling, but so far I've (...) (20 years ago, 21-Sep-04, to lugnet.cad.dev)
 
  Re: LPub mask generation
 
(...) Hi Anders, I have not been able to gain access to the source. Do you have any suggestions on how to do it? Thanks, Kevin (20 years ago, 20-Sep-04, to lugnet.cad.dev)


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