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  Re: Radiosity example (F1 Ferrari) once again
 
(...) Always looking to improve my lugnetcolors.inc file, can you post the rubber material and reflection settings? -Orion (20 years ago, 27-Aug-04, to lugnet.cad.ray)
 
  Radiosity example (F1 Ferrari) once again
 
Hi! After playing with POV-Ray, radiosity, reflection and focal blur for some time, I came to results that are quite close to what I want. (URL) uses LGEO parts, LUGNET colors, custom reflection settings, custom rubber texture (for the tyres). Ah (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray)
 
  Re: My Big Phat RP Parts
 
<snip> (...) Way cool! Thanks for sharing. On the topic of scale. What I've determined is the following: the LDU to mm conversion is an exact conversion However: A 1x1 brick is only 7.8mm x 7.8mm and the studs are located 8.0mm for one another (...) (20 years ago, 26-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  Re: Part Authoring with MLCAD
 
(...) I am an adjunct instructor for Portland State University. I contract with a pre-college PSU affiliate called Saturday Academy www.saturdayacademy.pdx.edu> I teach programming and robotics courses to kids from 4th to 12th grade (that's 10 - 18 (...) (20 years ago, 26-Aug-04, to lugnet.cad.mlcad)
 
  Re: Part Authoring with MLCAD
 
(...) That's exactly what I was trying to accomplish ... a way to reference the primitives folder in MLCAD. I suspect that it is as simple as changing the MLCAD ini to include the P folder and perhaps another sub-parts folder. I tried stickng the (...) (20 years ago, 26-Aug-04, to lugnet.cad.mlcad, FTX)
 
  Re: Challenge! Build Startrek ships to DS9 scale.
 
(...) I found these: (URL) nice! I think they match the scale of the station. Who is StarFreak359, the author of these models? Please contact me. Jaco (20 years ago, 26-Aug-04, to lugnet.build, lugnet.cad, lugnet.cad.dat.models, lugnet.cad.mlcad, lugnet.space)
 
  Re: Lights on the wall
 
(...) I'm no expert in this field, but in POV, the surfaces is higly reflective, so if the angle of the light is too flat, no light will reach the camera at all (it'll just be reflected up and down between floor and celing. My guess is that the (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)
 
  Re: Part Authoring with MLCAD
 
(...) Ahh, this looks like the perfect time to again point out how nice it could be if mlcad supported plugins. Hint, hint... Have fun, Don (20 years ago, 26-Aug-04, to lugnet.cad.mlcad)
 
  Re: Part Authoring with MLCAD
 
(...) A good reason could be that the resulting references to primitives would be to the wrong libary, but there must be another way to display the content of folders like /p, /p/48, and /s in MLCad's availible parts tree/parts preview, so you can (...) (20 years ago, 25-Aug-04, to lugnet.cad.mlcad, FTX)
 
  Lights on the wall
 
Hi all, I'm in the process of creating a render of a little scene. There are two walls that I want to put downlights on. I've created spotlights at each point, but for some reason they are not showing up. The walls and floor are created as submodels (...) (20 years ago, 26-Aug-04, to lugnet.cad.ray, FTX)


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