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  Re: on Collision, stop Movement
 
(...) hundred different means of connecting various parts together, and many of them are not the sort of thing that you'd just look at and think, "Yes, these two parts are intended to connect together like so." Some of them might be accidental (the (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: question about people who are doing rapid prototyping of parts...
 
(...) Yes, I've been very interested in creating CAD and RP models of "fantasy" LEGO parts (I don't know when this term was coined, but we were using it all over SIGGRAPH for some reason - definition: parts that LEGO does not produce). If you read (...) (20 years ago, 16-Aug-04, to lugnet.cad)
 
  Re: My Big Phat RP Parts
 
(...) Thanks, Greg, it means a lot to me that you like them. Now if we could only reach Tom Burger, that would be perfect - I tried to email him using the address on his last LUGNET post, but it bounced back to me. I guess I'll try his website email (...) (20 years ago, 15-Aug-04, to lugnet.cad, lugnet.parts.custom, FTX)
 
  Re: on Collision, stop Movement
 
(...) I looked into the LCD discussions. I'm sure it's quite sound. My experience with collision checking emanates from game programming. I teach a class derived from Dr. Mark Overmar's Game Maker software. In it I teach kids how to define bounding (...) (20 years ago, 15-Aug-04, to lugnet.cad)
 
  Re: on Collision, stop Movement
 
There's already been a lot of discussion on doing "clickable" building using an additional connection database, and that's certainly doable. Do a search for LCD, or LDraw Connection Database, or see here: (URL) I was saying is that there's no easy (...) (20 years ago, 15-Aug-04, to lugnet.cad)


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