| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I'm well aware of my knowledge limitations regarding good camera position, settings, etc. I'm open to suggestions and/or training. I apologize for the way the renders turned out this month, I was hoping for a good start to the new format. (...) (21 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Web-based LDraw viewing
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(...) Hello Mike and Orion. The ActiveX controls generate distrust, but by the moment I have not found a better method (waiting for a good implementation of opengl for java), and that occupy a space as small as 80kb. Time ago I had present the Java (...) (21 years ago, 5-Apr-04, to lugnet.cad.dev)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) As an entrant, I have one comment. I understand the desire to to render all models with the same setting but I think those settings need to be tweaked a bit. The default camera settings allow for a perspective effect, but at close range, they (...) (21 years ago, 5-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Naming Technic Liftarms
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(...) Hi Steve!.. How is it going since we last talk? Anyway, here are the names that I use in my personal database: Technic Brick Technic Half Beam Technic Half Beam Liftarm Technic Beam Technic Beam Liftarm Technic Beam Liftarm Double-Bent Which (...) (21 years ago, 5-Apr-04, to lugnet.cad.dat.parts, lugnet.db.brictionary)
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| | Re: Naming Technic Liftarms
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(...) Two alternate thoughts (which I'm pretty sure have been mentioned before): 1. Stick with 'liftarm' for the half-width parts, and 'beam' for full-width parts. 2. Use 'liftarm' for parts with crossaxle holes, and 'beam' for parts with only (...) (21 years ago, 5-Apr-04, to lugnet.cad.dat.parts, lugnet.db.brictionary)
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| | Re: HDRI and radiosity (part 2)
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Hi Sven/everybody, I adjusted the finish of all the colours and changed some colours completly. This (URL) is the result of the new colours. I would still advise to use some lighting, even very soft. This will give you some highlights and soft (...) (21 years ago, 5-Apr-04, to lugnet.cad.ray)
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| | Re: new and old colours
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(...) Hi Orion and Jeroen, I'm only a 'stupid' user so please help me with some things. I think I understand that the color definitions are made in the ldconfig-file. And I recognized that this file is developed and supported by ldraw.org. Some (...) (21 years ago, 5-Apr-04, to lugnet.cad.ray, FTX)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) I've gotta agree here. It's not so much the distortion that's the problem, it's that the viewpoint is so high that you don't get a clear enough view of the sides. It's especially noticeable in (URL) this> shot. What latitude is the camera set (...) (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw, FTX)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Actually I was thinking about using a different rending technique every month. This month it was POV-Ray Jeroen's Radiosity Include. And I lied, next month won't be MLCad straight but LDGLite. Maybe I should post a 3-4 month outlook? -Orion (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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| | Re: Voting now open for April's MOTM and SOTM contests
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(...) Yes, maybe it's a good idea to use MLCad straight, but the models look *so* much better when POV:ed, it's a pity not to do it... I think a distant camera with a small angle, giving a nearly isometric view, is best if using POVRay. Of course, (...) (21 years ago, 4-Apr-04, to lugnet.cad.dev.org.ldraw)
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